Software Alternatives, Accelerators & Startups

SoLoud VS QuickJS

Compare SoLoud VS QuickJS and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

SoLoud logo SoLoud

Easy to use, free, portable c/c++ audio engine for games.

QuickJS logo QuickJS

Application and Data, Build, Test, Deploy, and JavaScript Compilers
  • SoLoud Landing page
    Landing page //
    2023-01-09
  • QuickJS Landing page
    Landing page //
    2021-08-20

SoLoud features and specs

  • Cross-Platform Support
    SoLoud is designed to run on multiple platforms, including Windows, macOS, Linux, and various handheld devices, making it a versatile choice for developers targeting multiple environments.
  • Easy Integration
    It provides a straightforward API, facilitating ease of integration into both small and large projects alike. This allows developers to quickly add audio capabilities without extensive overhead.
  • Multiple Audio Formats
    SoLoud supports various audio file formats, including WAV, MP3, and Ogg Vorbis, offering developers flexibility in the type of sound assets they can use.
  • 3D Audio Support
    The library provides support for 3D audio, allowing developers to implement spatial sound, which can enhance immersive experiences in games and virtual environments.
  • Open Source
    Being open-source, SoLoud allows developers to modify the library to suit their needs and contribute to its development, ensuring robust community support and continued improvement.

Possible disadvantages of SoLoud

  • Limited Advanced Features
    While SoLoud is suitable for many applications, it might lack some advanced audio processing features found in more comprehensive audio libraries, potentially limiting its use in professional audio environments.
  • Documentation Depth
    Although SoLoud includes documentation, some users may find it lacking in depth or detail, which can result in a steeper learning curve for less experienced developers.
  • Community Size
    The library has a smaller user base compared to more established audio engines, which might affect the availability of third-party tutorials, plugins, and community-driven support.
  • Performance Overhead
    In certain cases, SoLoud may introduce additional performance overhead compared to leaner, more specialized audio solutions, particularly in resource-constrained environments.

QuickJS features and specs

  • Lightweight
    QuickJS is designed to be lightweight with a small footprint, making it easy to embed in applications and suitable for resource-constrained environments.
  • Fast Startup Time
    QuickJS offers very fast startup times, which can be beneficial for applications that require quick script execution without a long initialization period.
  • Full ES2020 Support
    QuickJS supports the full ES2020 specification, providing modern JavaScript features and syntax, which is advantageous for developers who want to use the latest JavaScript features.
  • Embeddability
    Being easy to integrate into other applications or systems, QuickJS provides a simple C API, which facilitates embedding it in various software and platforms.
  • Single File Distribution
    QuickJS can be distributed as a single file, simplifying packaging and distribution without needing external dependencies.
  • Memory Efficiency
    Its memory efficient design allows QuickJS to run scripts in environments with limited memory resources, making it suitable for IoT devices and embedded systems.

Possible disadvantages of QuickJS

  • Limited Ecosystem
    QuickJS, being a relatively new and niche project, has a smaller ecosystem compared to more established JavaScript engines like V8, which means fewer libraries and community resources are available.
  • Performance
    While QuickJS is efficient, it may not deliver the same high-performance execution as more mature engines like V8, especially in applications requiring intensive computational processing.
  • Lack of Long-term Support
    QuickJS may not have the same level of long-term support and ongoing development as larger projects maintained by large companies or communities.
  • Single-threaded
    QuickJS runs in a single thread, which can be a limitation for applications that require multithreading support for parallel processing.
  • Limited Debugging Tools
    Compared to more popular JavaScript engines, QuickJS has fewer debugging tools and integrations, which might make development and troubleshooting more challenging.

SoLoud videos

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QuickJS videos

QuickJS - IO, axios, redaxios, fetch

Category Popularity

0-100% (relative to SoLoud and QuickJS)
Game Development
100 100%
0% 0
Application And Data
0 0%
100% 100
Game Engine
100 100%
0% 0
Development Tools
26 26%
74% 74

User comments

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Social recommendations and mentions

Based on our record, QuickJS seems to be a lot more popular than SoLoud. While we know about 46 links to QuickJS, we've tracked only 4 mentions of SoLoud. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SoLoud mentions (4)

  • Anyone know a good OpenAL alternative or wrapper which works on Apple platforms?
    I just heard about it but maybe SoLoud ? Source: about 4 years ago
  • Visual studio 2019 soloud library implementation unresolved external symbol errors
    So, I am trying to implement this API: https://sol.gfxile.net/soloud/. Source: over 4 years ago
  • Any simple to use audio library
    SoLoud is pretty close to what you want. It isn't header-only, but you can just dump its source files into your project if you want (see the quickstart page). Source: about 5 years ago
  • Good Open Source, Cross-Platform, MIT Licensed audio library options for C/C++
    Maybe take a look at SoLoud? It's under the Zlib license but that should work for you? Source: over 5 years ago

QuickJS mentions (46)

  • Vim 9.2 Released
    You don't need V8 for running JS for scripting, you have quickjs[1] or mquickjs[2] for example. You might have problems importing npm packages, but as we can see from lua plugins you don't even need support for package managers. Performance is not as good as luajit, but it is good enough [1]: https://bellard.org/quickjs/ [2]: https://github.com/bellard/mquickjs. - Source: Hacker News / 5 months ago
  • Fabrice Bellard Releases MicroQuickJS
    - QuickJS: https://bellard.org/quickjs/ Legendary. - Source: Hacker News / 7 months ago
  • Building a JavaScript Runtime from Scratch using C
    For those who would like a true "from scratch" implementation of JavaScript, Fabrice Bellard's QuickJS [1] is clean, readable and approachable. It's a full implementation of modern JavaScript in a straightforward project, not nearly as complex or difficult as V8. [1] https://bellard.org/quickjs/. - Source: Hacker News / 9 months ago
  • The many, many, many JavaScript runtimes of the last decade
    I see a few mentions of QuickJS, but they all refer to the fork of Bellard's QuickJS https://bellard.org/quickjs/, which I think deserves a mention. It seems to be still active (last release 2025-04-26, GitHub mirror at https://github.com/bellard/quickjs shows some activity). - Source: Hacker News / 12 months ago
  • SQLite JavaScript: Extend your database with JavaScript
    This is a fantastic approach. BTW, it looks like the js engine is "QuickJS" [0]. (I'm not familiar with it myself.) I like it because sqlite by itself lacks a host language. (e.g., Oracle's plsql, Postgreses pgplsql, Sqlserver's t-sql, etc). That is: code that runs on compute that is local to your storage. That's a nice flexible design -- you can choose whatever language you want. But quite typically you... - Source: Hacker News / about 1 year ago
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What are some alternatives?

When comparing SoLoud and QuickJS, you can also consider the following products

Wwise - Game audio engine, designed to give artists more control and save programmers' time.

Sciter - Embeddable HTML/CSS/script engine

FMOD - FMOD Studio is an audio middleware solution and engine for games.

nuitka - Nuitka is a Python compiler.

OpenAL Soft - OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.

DaisyUI - Free UI components plugin for Tailwind CSS