Software Alternatives & Reviews

SocketCluster VS Unity Multiplayer

Compare SocketCluster VS Unity Multiplayer and see what are their differences

SocketCluster logo SocketCluster

An open, scalable realtime engine for Node.js

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • SocketCluster Landing page
    Landing page //
    2023-05-07
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

SocketCluster videos

013 Client side Logins Authentication with Socketcluster with the client

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to SocketCluster and Unity Multiplayer)
Developer Tools
48 48%
52% 52
App Development
44 44%
56% 56
Game Development
0 0%
100% 100
Mobile Push Messaging
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, SocketCluster should be more popular than Unity Multiplayer. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SocketCluster mentions (8)

  • The Sound of Software
    Recently, I added an AI-generated soundtrack to my open source project's home page https://socketcluster.io/ It seems unconventional at first but I distinctly remember about a decade ago when Adobe Flash was still broadly supported, many Flash websites had soundtracks. I think the reason why regular HTML websites didn't have them was because it was difficult to implement and internet was much slower so they had to... - Source: Hacker News / 8 days ago
  • Backpressure explained – the resisted flow of data through software
    I wrote an async/await stream library for JavaScript/Node.js which supports backpressure management. It's heavily tested and used as part of SocketCluster (pub/sub SDK) https://socketcluster.io/. - Source: Hacker News / about 1 month ago
  • Is it a good practice to store web sockets connections on redis?
    If redis doesn't satisfy your requirements or you're unable to make it work using adaptor, SocketCluster is a great package for this https://socketcluster.io/. Source: 10 months ago
  • Why messaging is much better than REST for inter-microservice communications
    Interesting how this feature set is pretty much exactly the same as offered by SocketCluster https://socketcluster.io/. - Source: Hacker News / about 1 year ago
  • On the Unhappiness of Software Developers
    This resonates with me 100%. Every bit of unhappiness I've felt in my career so far has been caused by a bad manager. The main issue for me has been the final point you mentioned about "Imposed artificial limitations" - I cannot tell you the number of times that I've been forced to use an inefficient tool or do something in a sub-optimal or downright incorrect way (knowing that it would have to be re-written... - Source: Hacker News / over 1 year ago
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Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 1 year ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 2 years ago

What are some alternatives?

When comparing SocketCluster and Unity Multiplayer, you can also consider the following products

Socket.io - Realtime application framework (Node.JS server)

Photon Engine - Independent networking engine and multiplayer platform.

Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.