Software Alternatives & Reviews

SocketCluster VS Nakama

Compare SocketCluster VS Nakama and see what are their differences

SocketCluster logo SocketCluster

An open, scalable realtime engine for Node.js

Nakama logo Nakama

Nakama is an open-source distributed social and realtime server for games and apps.
  • SocketCluster Landing page
    Landing page //
    2023-05-07
  • Nakama Landing page
    Landing page //
    2023-07-20

SocketCluster videos

013 Client side Logins Authentication with Socketcluster with the client

Nakama videos

Nakama - Review by efood

More videos:

  • Review - [ REVIEW OP 975 ] ZEUS Nakama Ke-11??? Menantang Aliansi Yonko!!!

Category Popularity

0-100% (relative to SocketCluster and Nakama)
Developer Tools
30 30%
70% 70
App Development
31 31%
69% 69
Mobile Push Messaging
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Nakama should be more popular than SocketCluster. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SocketCluster mentions (8)

  • The Sound of Software
    Recently, I added an AI-generated soundtrack to my open source project's home page https://socketcluster.io/ It seems unconventional at first but I distinctly remember about a decade ago when Adobe Flash was still broadly supported, many Flash websites had soundtracks. I think the reason why regular HTML websites didn't have them was because it was difficult to implement and internet was much slower so they had to... - Source: Hacker News / 7 days ago
  • Backpressure explained – the resisted flow of data through software
    I wrote an async/await stream library for JavaScript/Node.js which supports backpressure management. It's heavily tested and used as part of SocketCluster (pub/sub SDK) https://socketcluster.io/. - Source: Hacker News / about 1 month ago
  • Is it a good practice to store web sockets connections on redis?
    If redis doesn't satisfy your requirements or you're unable to make it work using adaptor, SocketCluster is a great package for this https://socketcluster.io/. Source: 10 months ago
  • Why messaging is much better than REST for inter-microservice communications
    Interesting how this feature set is pretty much exactly the same as offered by SocketCluster https://socketcluster.io/. - Source: Hacker News / about 1 year ago
  • On the Unhappiness of Software Developers
    This resonates with me 100%. Every bit of unhappiness I've felt in my career so far has been caused by a bad manager. The main issue for me has been the final point you mentioned about "Imposed artificial limitations" - I cannot tell you the number of times that I've been forced to use an inefficient tool or do something in a sub-optimal or downright incorrect way (knowing that it would have to be re-written... - Source: Hacker News / over 1 year ago
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Nakama mentions (14)

  • Next steps for Postgres pluggable storage
    To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:. Source: 12 months ago
  • Is there anyway to create an “online guild” system in my idle game.
    You can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase. Source: about 1 year ago
  • Starred a game and want to make multi-player like stardew, tips?
    I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/. Source: about 1 year ago
  • I discover that MMORPG are really hard to make
    I read using nakama server for this is convinient. Https://heroiclabs.com/. Source: over 1 year ago
  • Recommendations for Tech for 1v1 RTS Indie Game
    Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before? Source: about 1 year ago
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What are some alternatives?

When comparing SocketCluster and Nakama, you can also consider the following products

Socket.io - Realtime application framework (Node.JS server)

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...