Software Alternatives & Reviews

SocketCluster VS PlayFab

Compare SocketCluster VS PlayFab and see what are their differences

SocketCluster logo SocketCluster

An open, scalable realtime engine for Node.js

PlayFab logo PlayFab

PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
  • SocketCluster Landing page
    Landing page //
    2023-05-07
  • PlayFab Landing page
    Landing page //
    2022-01-14

SocketCluster videos

013 Client side Logins Authentication with Socketcluster with the client

PlayFab videos

GameSparks vs PlayFab: Best Price? Trust? Features? Current+Future Value?

More videos:

  • Tutorial - PlayFab Tutorial - Multiplayer Back-End for Unity
  • Review - Meet Playfab - The Intelligent Backend Platform for Games

Category Popularity

0-100% (relative to SocketCluster and PlayFab)
Developer Tools
28 28%
72% 72
App Development
29 29%
71% 71
Game Development
0 0%
100% 100
Mobile Push Messaging
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, PlayFab should be more popular than SocketCluster. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SocketCluster mentions (8)

  • The Sound of Software
    Recently, I added an AI-generated soundtrack to my open source project's home page https://socketcluster.io/ It seems unconventional at first but I distinctly remember about a decade ago when Adobe Flash was still broadly supported, many Flash websites had soundtracks. I think the reason why regular HTML websites didn't have them was because it was difficult to implement and internet was much slower so they had to... - Source: Hacker News / 11 days ago
  • Backpressure explained – the resisted flow of data through software
    I wrote an async/await stream library for JavaScript/Node.js which supports backpressure management. It's heavily tested and used as part of SocketCluster (pub/sub SDK) https://socketcluster.io/. - Source: Hacker News / about 1 month ago
  • Is it a good practice to store web sockets connections on redis?
    If redis doesn't satisfy your requirements or you're unable to make it work using adaptor, SocketCluster is a great package for this https://socketcluster.io/. Source: 11 months ago
  • Why messaging is much better than REST for inter-microservice communications
    Interesting how this feature set is pretty much exactly the same as offered by SocketCluster https://socketcluster.io/. - Source: Hacker News / about 1 year ago
  • On the Unhappiness of Software Developers
    This resonates with me 100%. Every bit of unhappiness I've felt in my career so far has been caused by a bad manager. The main issue for me has been the final point you mentioned about "Imposed artificial limitations" - I cannot tell you the number of times that I've been forced to use an inefficient tool or do something in a sub-optimal or downright incorrect way (knowing that it would have to be re-written... - Source: Hacker News / over 1 year ago
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PlayFab mentions (16)

  • Multiplayer developers, how do you store player data?
    I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 6 months ago
  • Any suggestion for a backend as a service for highscore/ranking data that is more customizable than Google Play?
    I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
  • Magtatanong lang po.
    Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
  • Leaderboard online in Unreal Engine 4.26
    Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: about 2 years ago
  • The Fundamentals of LiveOps with PlayFab
    This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: about 2 years ago
View more

What are some alternatives?

When comparing SocketCluster and PlayFab, you can also consider the following products

Socket.io - Realtime application framework (Node.JS server)

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.

Photon Engine - Independent networking engine and multiplayer platform.