
SocialFetch.dev
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Social Fetch is the social media data API for teams that need to ship features, not maintain scrapers.
Every major platform changes its DOM, blocks proxies, and breaks homegrown integrations. Social Fetch handles that infrastructure โ headless browsers, rate limits, normalization โ so you get clean, live JSON back on every request. No stale cache. No per-platform parsers in your codebase.
What you can fetch: profiles and follower data, posts and reels, comments and threads, video transcripts, hashtag/keyword search, ad library intelligence, and engagement metrics โ across TikTok, Instagram, YouTube, X, LinkedIn, Facebook, Reddit, Threads, GitHub, Spotify, and more.
Built for: creator tools, marketing analytics, brand safety and impersonation detection, competitive intelligence, enrichment pipelines, monitoring dashboards, and AI agent workflows. Integrate with cURL, Python, Node, our official TypeScript SDK, or our MCP server for Cursor and Claude.
Pricing: pay-as-you-go credits that never expire. No monthly subscription. Start with 100 free credits โ no credit card required.
SocialFetch.dev
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SocialFetch.dev's answer
Social Fetch provides a unified REST API that lets developers collect public data from 20+ social platforms โ TikTok, Instagram, YouTube, X, LinkedIn, Reddit, Facebook, Threads, and more โ using a single consistent JSON schema. There is no need to learn or maintain separate APIs for each network. Credits never expire, and you only pay for what you use, making it ideal for both prototyping and production-scale data pipelines.
SocialFetch.dev's answer
Unlike solutions that require you to set up and maintain separate API integrations for each platform, Social Fetch gives you one API key and one consistent schema across all supported networks. You get the same response structure whether you are fetching TikTok videos, Instagram posts, or YouTube channels. The pay-as-you-go model means no wasted monthly spend on idle subscriptions, and credits never expire so there is no pressure to use them up.
SocialFetch.dev's answer
Social Fetch is primarily used by developers, data engineers, and growth marketers who need programmatic access to social media data without building and maintaining individual platform integrations. Common use cases include social analytics tools, influencer research platforms, content aggregation pipelines, brand monitoring dashboards, and AI training datasets that require large-scale social content.
SocialFetch.dev's answer
Social Fetch was founded by Luke Askew, a developer who repeatedly ran into the same problem while building social analytics tools: every platform had a different API, different authentication flows, different rate limits, and different response shapes. Building and maintaining integrations for even a handful of platforms was a significant ongoing burden. Social Fetch was created to solve this by acting as a single abstraction layer, so developers can focus on what they are building rather than on the plumbing beneath it.
SocialFetch.dev's answer
Social Fetch is built on Next.js and TypeScript, deployed on Vercel. The API layer is serverless and runs on edge infrastructure for low latency globally. Data is processed and stored using cloud-native services, and the platform uses tRPC for type-safe internal APIs. The codebase is a TypeScript monorepo, enabling shared types between the API, frontend, and internal tooling.
SocialFetch.dev's answer
Social Fetch is currently used by early-stage startups, independent developers, and small analytics teams. As a newer product launched in 2024, we are still growing our customer base. If you are interested in using Social Fetch or would like to be featured here, please reach out at hello@socialfetch.dev.
Based on our record, SuperCollider seems to be more popular. It has been mentiond 35 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The visual patching part of Max makes sense when you know the history of the program. It was built for musicians working at the forefront of interfacing MIDI with the power of the more compact mainframe computers of the day (PDP-11 IIRC). The 'programming' was done through a GUI running on the first Macintosh. At first there was no audio processing in Max itself, it was purely for generating and manipulating MIDI... - Source: Hacker News / 2 months ago
SuperCollider has a longer DSP feature list and a more powerful language. The dealbreaker was deployment: scsynth is a separate process. Shipping a game app that has to spawn and supervise another OS process, on iOS, with sandboxing and lifecycle quirks on top, was more friction than I wanted. libpd, by contrast, runs embedded in the game process. - Source: dev.to / 3 months ago
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / almost 2 years ago
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / about 2 years ago
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / about 2 years ago
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