
Figma
Adobe Illustrator
Inkscape
Affinity Designer
Adobe Photoshop
Canva
Adobe XD
Professional digital design for Mac.

Keygen
The simplest way to license your app.

Which is more popular?
Keylight.dev might be a bit more popular than Sketch. We know about 4 links to it since March 2021 and only 3 links to Sketch.
Website, pricing, platforms and company facts side by side.
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|---|---|---|
| Website | sketch.com | keylight.dev |
| Pricing | ||
| Platforms | — | |
| Company | Startup from The Netherlands · 10 - 19 employees · 2010 | Startup from Belgium · 1 - 9 employees · 2026 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of Sketch yet.
Keylight sits between your payment provider and your app. Licenses, activations, customers, and usage all live here. Switch providers, or run several, without shipping a new build.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Sketch is recommended for UI/UX designers, product designers, and digital artists who focus on app and web design. It is particularly suitable for teams that require real-time collaboration and those who benefit from using a tool with a vast ecosystem of plugins that can extend its functionality.
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
Sketch Review | Vikram | Tamil Talkies
More videos
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Sketch and Keylight.dev.
Keylight.dev's answer:
Keylight keeps app licensing separate from payments. You can use Stripe, Paddle, Lemon Squeezy, Polar, Gumroad, or your own checkout without tying your app to one provider.
It handles license keys, device activations, trials, free tiers, offline access, grace periods, and signed license state through one SDK.
Keylight.dev's answer:
My goal is to make all apps work with Keylight. So all of your licenses, from any types of apps, is going through Keylight for analytics, customer portal, support, ...
Most licensing tools are bundled into a payment provider. Keylight is built as an independent licensing layer.
That means you can change payment providers, sell through multiple platforms, or change your pricing model without rebuilding licensing inside your app.
It also gives developers a ready-made SDK and dashboard instead of requiring them to build and maintain their own licensing backend.
Keylight.dev's answer:
Keylight is primarily built for independent developers and software companies selling apps directly to customers.
Its main audience includes:
macOS and iOS developers Web app and SaaS developers Developers selling outside app stores Teams migrating from a payment provider’s built-in licensing Developers who need trials, device limits, offline access, and license analytics
Keylight.dev's answer:
Keylight started because I kept rebuilding the same licensing systems for different apps: license keys, trials, activations, offline access, device changes, and all the edge cases that come with them.
I also did not want licensing to be controlled by whichever payment provider an app happened to use.
So I built Keylight as a standalone layer between the app and the payment provider. Payment platforms send events to Keylight, and the app receives one consistent license state through the SDK.
Keylight.dev's answer:
That's confidential.
Keylight.dev's answer:
Swift and Swift Package Manager for the Apple SDK Rust SDK / JS SDK / C# SDK / C++ SDK TypeScript React Next.js Stripe Connect and payment-provider webhooks Cryptographic signatures for secure, offline-capable licenses REST APIs for application and provider integrations
Share your experience with using Sketch and Keylight.dev. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


Sketch offers 2 premium plans, Standard and Business, which start at $9 and $20 per month per editor, respectively, and include a 30-day free trial. The software is exclusively accessible for macOS, and there is no...
Sketch is another best Figmawith alternative and it is a professional digital design tool used for creating user interfaces and user experience designs. It is popular among designers for its simple interface, powerful...
Sketch started out as a vector editing platform, and it still boasts options like shorthand math operators and effortless editing for multiple borders, making the design process easier.
Recommendations tracked on public social media and blogs since March 2021.


Start by building the PDF version, as that's easier. I use Sketch (sketch.com) for designing layout. Source: almost 4 years ago
This TG-16 controller was originally drawn in Fireworks CS4 waaaaaay back in the day, but I re-drew it by hand using simple shapes and effects in Sketch and Figma. Source: about 4 years ago
Every designer has to choose their preferred design tool where they can implement their prototypes.Try Figma, Sketchand Adobe XD. These are the main tools, try each and find your favorite, as for me I love Figma(Very good in collaboration). - Source: dev.to / almost 5 years ago
You don't want to hand-roll Ed25519 and lease parsing. Most licensing SDKs hide this behind a couple of calls. With Keylight, for example, the offline path collapses to: activate once, then a local checkOnLaunch() that verifies the lease... - Source: dev.to / 3 months ago
Full disclosure: I now build Keylight, so weigh this accordingly — I'm telling you the seam it's designed for, not that it wins every row. - Source: dev.to / 3 months ago
Full docs and the free tier are at keylight.dev. If you're on Tauri or Electron instead of native Swift, the same SDK pattern exists in JS/Rust. - Source: dev.to / 3 months ago
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