
Game Translator
RSTGameTranslation
Translate games from Japanese, Chinese, Korean and 30+ languages: RPG Maker, Ren'Py, Unity, Unreal and more, rebuilt as a playable game.

Create iOS and Android apps with React and Ionic

Website, pricing, platforms and company facts side by side.
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| Website | runetranslate.com | reactionic.github.io |
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| Platforms | — | |
| Company | 2026 | — |
| Listed in |
In their own words, as submitted to SaaSHub.


RuneTranslate is a Windows desktop app for translating games. Point it at a game folder and it detects the engine, extracts the script, translates it with the provider you choose, and writes the translation back so the game plays in your language. Japanese is the flagship source language, and...
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What each product offers, as listed by its team.


Possible disadvantages
Walkthroughs and reviews on video.
How to Translate Japanese Games to English - RPG Maker & More | RuneTranslate
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As answered by people managing RuneTranslate and React-Ionic.
RuneTranslate's answer
The free plan unlocks every engine, every provider and the editor. Paid plans add full speed and extras, never access to an engine.
You choose how the text is translated: Google or DeepL with no API key, your own OpenAI, Claude, DeepSeek or DeepL key, a local model through Ollama or LM Studio, or RuneLingua, our own AI translation.
And you keep the result: a playable translated build you can share, plus a project you can proofread line by line and come back to months later.
RuneTranslate's answer
RuneTranslate works on the game's own files instead of hooking the running game. It detects the engine, pulls out every line, translates it and writes it back, so the result is a translated copy of the game that plays on its own, with nothing running beside it.
One app covers 17 engines and formats, from RPG Maker and Ren'Py to Unity (Mono and IL2CPP), Unreal 4/5 and Godot, and adds translation of text baked into images, a save editor and a cheat menu.
RuneTranslate's answer
The app itself is available in 19 interface languages.
RuneTranslate's answer
RuneTranslate's answer
RuneTranslate started from frustration. We wanted to translate games, and the tools available weren't capable enough. Most handled a single engine, some only hooked the running game and showed text in an overlay, and many broke on encrypted archives or newer engine versions. Translating one game often meant chaining several tools together and hoping the result still ran.
We come from software development, so we built the tool we were missing: one app that opens the game's own files, detects the engine, pulls out every line, translates it with the provider you choose and writes it back, so the result is a translated game that plays on its own.
It began with Japanese games and a handful of engines. Today it covers 17 engines and formats, games in Chinese, Korean and 30+ other languages, text inside images, a save editor, and RuneLingua, our own AI translation.
RuneTranslate's answer
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