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Based on our record, Keygen seems to be a lot more popular than Replicated. While we know about 25 links to Keygen, we've tracked only 1 mention of Replicated. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's pretty common. That's why Replicated exists. Source: over 1 year ago
I run a business called Keygen [^0], and own the @keygen namespace on npm. We’re working on a Node SDK, so this isn’t good to hear. I’ll open up a discussion with them and see what we can do. [^0]: https://keygen.sh. - Source: Hacker News / 11 months ago
I run https://keygen.sh by myself. I built it about 7 years ago and started running it on the side. I went full-time on it in 2020 when it got too big to run on the side. As for trends -- the market is a bit slower these days due to the current economic environment. I've noticed smaller businesses have had a tougher time buying (and staying on), while enterprises have had an uptick. - Source: Hacker News / about 1 year ago
Working on adding “environments” to my business’ API (https://keygen.sh). I’ve gone over 6 years without offering a “sandbox” environment to customers, so I’m excited to finally be working on this one. It’s been quite complex implementatiom-wise, and has touched a lot of surface area, since I want it to support multiple named environments (e.g. staging, dev, one-offs isolated test envs for CI/CD). But it’ll be... - Source: Hacker News / about 1 year ago
I’m currently developing a commercial product with Rust and I was wondering what the best way to distribute and sell licenses for it is. Should I use a third party like keygen or is there an easy way I could get started on implementing my own. I’m out of my depth when it comes to software licensing so I figure I should ask before assuming it’s a task I can take on myself. Source: over 1 year ago
Have you checked https://keygen.sh/, yoyll get ideas there. - Source: Hacker News / over 1 year ago
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