Render
Fly.io
Railway
Vercel
Heroku
Cloudflare Pages
Netlify
Coolify
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
Render
PlayCanvasPlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
We moved our services to Render and can't be happier!
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, Render seems to be a lot more popular than PlayCanvas. While we know about 506 links to Render, we've tracked only 30 mentions of PlayCanvas. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I wanted neither, so I built render-useful-mcp: an MCP server for Render where every API tool is generated from Render's own OpenAPI document. All 207 endpoints, no curation. - Source: dev.to / 26 days ago
Render offers a free web service tier for Node applications, with 512 MB of memory and 0.1 CPU, that spins down after 15 minutes of inactivity and cold-starts on the next request. Deploys are Git-driven, native runtimes handle most Node versions without a Dockerfile, one-click rollback works on all tiers, and preview environments are available with their own resource billing. - Source: dev.to / about 1 month ago
Render is the closest structural match to Heroku on this list. It's built around web services, background workers, static sites, cron jobs, and managed Postgres and Redis, which maps almost one-to-one onto a Procfile plus Heroku add-ons. Buildpack-style auto-detection handles most language runtimes without a Dockerfile, and preview environments and one-click rollback exist out of the box. - Source: dev.to / about 1 month ago
The other limitation is compute. Vercel Functions can handle APIs, server-rendered routes, streaming, and other request-driven tasks, and the current function limits are far more generous. But if your application requires a continuously running background process or custom Docker containers, Vercel isn't the right fit. There are platforms like Render or Northflank that are built for that kind of workload. Vercel... - Source: dev.to / about 1 month ago
A host: A host is really just a computer that stays powered on and connected to the internet with a public address of its own. When a visitor types in the app's address, their browser sends a request across the internet to that machine, the machine runs the code, and it sends the finished page back. A laptop was quietly doing both jobs during the build, the server and the only visitor allowed in; a host is that... - Source: dev.to / 2 months ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: over 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: over 3 years ago
Fly.io - Edge computing is the new frontier.
Unity - The multiplatform game creation tools for everyone.
Railway - Made for any language, for projects big and small.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Vercel - Vercel is the platform for frontend developers, providing the speed and reliability innovators need to create at the moment of inspiration.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.