Remote OK
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Remote OK
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Based on our record, Remote OK should be more popular than JMonkeyEngine. It has been mentiond 141 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Built by indie hacker Pieter Levels, Remote OK is a staple in the digital nomad and tech communities. It has a heavily tech-focused index of jobs. - Source: dev.to / 3 months ago
RemoteOK: Known for its "Open Salaries" tagโno more guessing the range. - Source: dev.to / 6 months ago
RemoteOK: Focuses on remote jobs across industries, perfect for tracking distributed work trends. - Source: dev.to / over 1 year ago
What to Do: Look carefully for any region-specific language in the job posting and, if possible, search the companyโs hiring FAQs or career page for more details. Job boards like We Work Remotely and Remote OK often filter jobs by region, which can save you time by showing positions that align with your location. - Source: dev.to / over 1 year ago
All I could find is the following links, if it helps: https://larajobs.com/ https://djangogigs.com/ https://djangojobs.net/ https://www.golangprojects.com/ https://remoteok.com/. - Source: Hacker News / over 2 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
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