RebusFarm
Fox Renderfarm
iRender
SuperRenders Farm
SheepIt Render Farm
GarageFarm.NET Render Farm
Ranch Computing
Helio Cloud Rendering
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop seems to be a lot more popular than RebusFarm. While we know about 78 links to GDevelop, we've tracked only 4 mentions of RebusFarm. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I used to use Rebus Render. https://rebusfarm.net/ Certainly not the cheapest, but good service and very easy setup. They have a plugin for Cinema4D and it's quite easy. Source: over 3 years ago
I know many small studios using this service. Https://rebusfarm.net/. Source: over 3 years ago
Some famous names of SaaS render farms: Fox render farm, Ranch computing, Rebus farm, Garage Farm. Source: almost 4 years ago
Look into using a cloud based render that you can charge directly if you're not doing it on a consistent basis. It's not my field of work, so you should ask around -- but I know they exist (https://us.rebusfarm.net/en/ for example). Source: about 5 years ago
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / about 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Fox Renderfarm - Industry Leading Cloud Render Farm Service. Get to Production Faster With On-Demand Rendering
Godot Engine - Feature-packed 2D and 3D open source game engine.
iRender - iRender: Cloud GPU Server Rendering & Render Farm Service. Optimize for (Redshift, Octane, Blender, V-Ray, Iray etc.) Multi-GPU Rendering Tasks on Cloud.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
SuperRenders Farm - Certified cloud render farm with transparent pricing since 2010. Official Maxon & Chaos render partner. Upload. Render. Download. 20,000+ CPU cores, RTX 5090 GPU. V-Ray, Corona, Arnold, Redshift, Octane, Cycles. 24/7 human support. Free $25 trial.
Unity - The multiplatform game creation tools for everyone.