Software Alternatives & Startups

React-Ionic VS VBM.games

Compare React-Ionic VS VBM.games and see what are their differences

React-Ionic

Create iOS and Android apps with React and Ionic

Rating
0 reviews
Pricing
Open source
VBM.games

The easiest browser-based virtual tabletop for tabletop RPGs. No install. No add-ons. Players join with a link. Voice, video, dice, and 3D minis built in.

Rating
0 reviews
Pricing
Freemium $6 / Monthly
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Base details

Website, pricing, platforms and company facts side by side.

React-Ionic
VBM.games
Website reactionic.github.io vbm.games
Pricing
Open source
Freemium $6 / Monthly Official pricing
Company — Startup from the United States · 1 - 9 employees · 2026
Listed in

About React-Ionic and VBM.games

In their own words, as submitted to SaaSHub.

React-Ionic
VBM.games

No description of React-Ionic yet.

Virtual Battle Mat is a browser virtual tabletop built for the GM who wants everyone playing tonight. Send your players a link and they join you at the table. No account for players, no download, no install, no add-ons. Voice and video are built in, so the map, the minis and your friends'...

Read more about VBM.games

Features and specs

What each product offers, as listed by its team.

React-Ionic 5 features
VBM.games 3 features
  • Cross-Platform Development
    React-Ionic allows developers to build applications that run on both iOS and Android platforms using a single codebase, effectively saving time and resources.
  • React Ecosystem
    Integration with the React ecosystem provides access to numerous libraries and tools, allowing developers to use familiar technologies and streamline the development process.
  • Ionic Components
    Leverages Ionic's UI components that are designed to look and feel native on both iOS and Android, providing a consistent and polished user experience across platforms.
  • Live Reloading
    Features like live reloading and hot module replacement can speed up the development process by allowing developers to see changes in real-time.
  • Community Support
    Being part of the larger React and Ionic communities, developers can tap into extensive community support and resources to help solve issues and improve their applications.

Possible disadvantages

  • Performance Overhead
    Applications built with React-Ionic may experience performance overhead compared to fully native apps, which can be a concern for performance-intensive applications.
  • Learning Curve
    Developers new to the ecosystem might face a learning curve due to the combination of React and Ionic concepts and components.
  • Platform-Specific Customization
    While React-Ionic provides cross-platform functionality, achieving platform-specific look and feel or leveraging native features can require additional customization and work.
  • Ecosystem Dependence
    Reliance on both the Ionic framework and React means developers must stay current with updates and changes in both ecosystems, which can cause maintenance challenges.
  • Bundle Size
    The inclusion of both React and Ionic libraries can lead to larger application bundle sizes, which might impact load times and performance on lower-end devices.
  • Browser-based access
    Sites at a .games domain are usually web-based, so they typically need no installation and work across devices. I could not open the site, so please confirm this on vbm.games itself.
  • Clear gaming focus
    The .games domain suggests the site is built around gaming content or play. That can make it easier to find relevant material than on a general-purpose site, though I can't confirm what it actually offers.
  • Potential for niche appeal
    Smaller gaming sites sometimes offer a curated or community-driven experience that larger platforms lack. Whether VBM.games does this depends on its actual content, which I could not verify.

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
React-Ionic
VBM.games
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing React-Ionic and VBM.games.

What's the story behind your product?

VBM.games's answer:

I am building a universal tabletop RPG, Cosmic Order, and I playtest it online. The game held up. The virtual tabletops did not. Every one we tried wanted an account from every player, a download, plugins, a rules engine and a manual, and every player at the table was unhappy with the experience. What they wanted was a battle mat in a browser tab with their friends' faces around it. Online tabletop gaming should feel like Saturday night with your friends.

So I built one. Virtual Battle Mat is built by one person and launched in April 2026. Players join from a link, voice and video are built in, and the tokens are renders of real 3D minis, so the table looks like miniatures on a battle mat. Independent studios supply the minis and maps under agreements that require every piece to be made by human artists, and players can paint any mini in the browser and share the result.

The rule I build by: if the software is in the way, take it out.

What makes your product unique?

VBM.games's answer:

Three things:

  • Extremely easy to use as a GM and player. GMs can build scenes in minutes and have access to a large library of maps and tokens. Players join from a link, no account, no download.

  • Voice and video are built in, so the whole game runs in one browser tab. No Discord, no Zoom, no extra apps.

  • Isometric maps and tokens. The tokens are renders of real 3D printable miniatures, so your table looks like minis on a battle mat. Flat tokens are supported as well.

Why should a person choose your product over its competitors?

VBM.games's answer:

Your players join from a link. No account, no download, no install. Voice and video are built in, so the map, the minis and your friends' faces sit together in one browser tab. No Discord, no Zoom, no extra apps.

The tokens are renders of real 3D minis, so your table looks like miniatures on a battle mat. VBM works with 3D isometric minis or traditional flat tokens, on isometric or top-down maps.

There is no rules engine to learn. Run any game with your own sheets. Nothing to configure, no add-ons, no macros.

A catalog comes stocked. Independent studios supply the minis and maps, and every piece of art in the catalog is made by human artists, which is written into the agreements with the studios who supply it. Players can paint a mini in the browser and share the paint job with everyone.

The free tier is free forever. One paid tier, Premium, adds more uploads and the full catalog.

Start a session in minutes, not hours.

How would you describe the primary audience of your product?

VBM.games's answer:

Game masters who want their group playing tonight, and the players they invite, including the friend who will not sign up for anything. Groups moving from the kitchen table to online play, and groups who already play over video and want a battle mat under the minis. Tabletop RPGs of any system and skirmish wargames alike, because VBM runs the table, not the rules.

Which are the primary technologies used for building your product?

VBM.games's answer:

The app is built in Flutter and runs in the browser. Firebase is the backend. Each token comes out of a render pipeline I built, which turns a real 3D mini into a single rendered image at the isometric angle. Voice and video run in the browser with nothing to install. Payments run through Polar.

Who are some of the biggest customers of your product?

VBM.games's answer:

Virtual Battle Mat is built for individual game masters and their groups, not for companies, so there is no customer list to show. The catalog is supplied by independent miniature and map studios who license their work into it.

User comments

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