Software Alternatives & Startups

Officially verified details VBM.games

The easiest browser-based virtual tabletop for tabletop RPGs. No install. No add-ons. Players join with a link. Voice, video, dice, and 3D minis built in.

VBM.games

VBM.games Reviews and Details

This page is designed to help you find out whether VBM.games is good and if it is the right choice for you.

Screenshots and images

  • Landing page //
    2026-09-29

Features & Specs

  1. Browser-based access

    Sites at a .games domain are usually web-based, so they typically need no installation and work across devices. I could not open the site, so please confirm this on vbm.games itself.

  2. Clear gaming focus

    The .games domain suggests the site is built around gaming content or play. That can make it easier to find relevant material than on a general-purpose site, though I can't confirm what it actually offers.

  3. Potential for niche appeal

    Smaller gaming sites sometimes offer a curated or community-driven experience that larger platforms lack. Whether VBM.games does this depends on its actual content, which I could not verify.

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Questions & Answers

As answered by people managing VBM.games.
  1. What's the story behind VBM.games?

    I am building a universal tabletop RPG, Cosmic Order, and I playtest it online. The game held up. The virtual tabletops did not. Every one we tried wanted an account from every player, a download, plugins, a rules engine and a manual, and every player at the table was unhappy with the experience. What they wanted was a battle mat in a browser tab with their friends' faces around it. Online tabletop gaming should feel like Saturday night with your friends.

    So I built one. Virtual Battle Mat is built by one person and launched in April 2026. Players join from a link, voice and video are built in, and the tokens are renders of real 3D minis, so the table looks like miniatures on a battle mat. Independent studios supply the minis and maps under agreements that require every piece to be made by human artists, and players can paint any mini in the browser and share the result.

    The rule I build by: if the software is in the way, take it out.

  2. What makes VBM.games unique?

    Three things:

    • Extremely easy to use as a GM and player. GMs can build scenes in minutes and have access to a large library of maps and tokens. Players join from a link, no account, no download.

    • Voice and video are built in, so the whole game runs in one browser tab. No Discord, no Zoom, no extra apps.

    • Isometric maps and tokens. The tokens are renders of real 3D printable miniatures, so your table looks like minis on a battle mat. Flat tokens are supported as well.

  3. Why should a person choose VBM.games over its competitors?

    Your players join from a link. No account, no download, no install. Voice and video are built in, so the map, the minis and your friends' faces sit together in one browser tab. No Discord, no Zoom, no extra apps.

    The tokens are renders of real 3D minis, so your table looks like miniatures on a battle mat. VBM works with 3D isometric minis or traditional flat tokens, on isometric or top-down maps.

    There is no rules engine to learn. Run any game with your own sheets. Nothing to configure, no add-ons, no macros.

    A catalog comes stocked. Independent studios supply the minis and maps, and every piece of art in the catalog is made by human artists, which is written into the agreements with the studios who supply it. Players can paint a mini in the browser and share the paint job with everyone.

    The free tier is free forever. One paid tier, Premium, adds more uploads and the full catalog.

    Start a session in minutes, not hours.

  4. How would you describe the primary audience of VBM.games?

    Game masters who want their group playing tonight, and the players they invite, including the friend who will not sign up for anything. Groups moving from the kitchen table to online play, and groups who already play over video and want a battle mat under the minis. Tabletop RPGs of any system and skirmish wargames alike, because VBM runs the table, not the rules.

  5. Which are the primary technologies used for building VBM.games?

    The app is built in Flutter and runs in the browser. Firebase is the backend. Each token comes out of a render pipeline I built, which turns a real 3D mini into a single rendered image at the isometric angle. Voice and video run in the browser with nothing to install. Payments run through Polar.

  6. Who are some of the biggest customers of VBM.games?

    Virtual Battle Mat is built for individual game masters and their groups, not for companies, so there is no customer list to show. The catalog is supplied by independent miniature and map studios who license their work into it.

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