ct.js is recommended for beginners who are looking to make their first games and are interested in learning the basics of game design and development. It is also suitable for hobbyists and indie developers who want to rapidly prototype and create 2D games without investing in more complex and costly software. Additionally, educators and students can benefit from using ct.js as a learning tool in educational settings.
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, raylib should be more popular than ct.js. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 7 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: about 3 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: about 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: about 4 years ago
Mainly ct.js an awesome 2D game editor (https://ctjs.rocks/). Source: over 3 years ago
The taskbar icons are from niivu's Nord dock icons (they come in .png and .ico formats so you can set your taskbar icon's to those .ico files!), Some taskbar icons, like the ct.js and dragonbones icons are my own edits of the original icon files extracted from the executables! Source: almost 4 years ago
Since 2019, I have a lot of fun with ct.js, so I want to share. : ). Source: over 4 years ago
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