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Quixel Megascans might be a bit more popular than Texture Haven. We know about 18 links to it since March 2021 and only 15 links to Texture Haven. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://quixel.com/megascans/ Quixel Megascans are free if you use unreal and activate the free unreal license. Source: 12 months ago
Imported a model from Quixel Megascans and followed this YouTube guide on how to create multi-layer terrain! You’ll create a custom material and when it comes to the grass creation section you use the static mesh you import from quixel. Definitely took some playing around, so I recommend working on it in a test project. Source: about 1 year ago
Most models (axe, trees, and stump) are scans from quixel megascans. I just placed the raw scans into the scene. Then I scatted moss, leaves, and some other foliage on the ground with Scatter 5. I also animated the falling leaves with Scatter 5. I finally filled the background and foreground with plants from the botaniq add-on. Source: over 1 year ago
Another recommendation for any aspiring solo or small team game developer is the megascans library: https://quixel.com/megascans/ Included in the Unreal Engine license after Epic purchased Quixel. :). - Source: Hacker News / over 1 year ago
Unsolicited plugs for people looking to get into creating assets; Michael Pavlovich & Quixel Megascans. Source: almost 2 years ago
As for rule 2 compliance, you may recall from the last post, I textured the duck with an image from unsplash. I used a terrain texture from polyhaven.com (was texturehaven.com back when I downloaded it.) I honestly cannot remember which tool I got the heightmap from, it was so long ago. But google terrain height map generator or some variant on that, I think there's like openGIS is one of them, and like,... Source: 12 months ago
Texturehaven.com, cc0textures, or that new stable diffusion plugin, or just plain stable diffusion. Source: over 1 year ago
I think we'll continue to see an increased use of AI, such as for texture synthesis (including PBR material maps). There are pretty interesting services you can try out such as BariumAI. However, I think AI texture synthesis works best to create materials that don't exist in real life, or only in limited form. There's already a lot of freely licensed PBR material libraries, with a very high level of quality... Source: over 1 year ago
Art is done in Blender over too many hours (I had problems with making the shirt look decent). All of the textures are either procedural or from texturehaven.com. Shirt embroidery pattern is from an embroidery website which I sadly forgot the name of. Source: over 2 years ago
Https://texturehaven.com Free downloads. The site’s creator designs and creates historical environments using Blender. The textures here lean in that direction. Source: almost 3 years ago
Poly Haven - Poly Haven (formerly known as Texture Haven) is an online website where you will find scanned textures without any cost and that are of high quality.
Textures.com - Textures.com is a website that offers digital pictures of all sorts of materials.
Poliigon - A library of materials, and HDR's for artists including free textures that want photorealism.
3D Textures - Free textures to add depth and realism to your renders
AmbientCG - AmbientCG is a public platform where you can find thousands of PBR materials and textures for free based on physical rendering.
ShareTextures - ShareTextures is a site where everyone can explore the Free PBR textures and 3D Models, including every material, whether it be wood, metal, ground, stone, or anything else.