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Based on our record, AmbientCG should be more popular than Quixel Megascans. It has been mentiond 86 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://quixel.com/megascans/ Quixel Megascans are free if you use unreal and activate the free unreal license. Source: 12 months ago
Imported a model from Quixel Megascans and followed this YouTube guide on how to create multi-layer terrain! You’ll create a custom material and when it comes to the grass creation section you use the static mesh you import from quixel. Definitely took some playing around, so I recommend working on it in a test project. Source: about 1 year ago
Most models (axe, trees, and stump) are scans from quixel megascans. I just placed the raw scans into the scene. Then I scatted moss, leaves, and some other foliage on the ground with Scatter 5. I also animated the falling leaves with Scatter 5. I finally filled the background and foreground with plants from the botaniq add-on. Source: over 1 year ago
Another recommendation for any aspiring solo or small team game developer is the megascans library: https://quixel.com/megascans/ Included in the Unreal Engine license after Epic purchased Quixel. :). - Source: Hacker News / over 1 year ago
Unsolicited plugs for people looking to get into creating assets; Michael Pavlovich & Quixel Megascans. Source: almost 2 years ago
I'v got reference of texture for 3d model but not what I looking for https://ambientcg.com. Source: 11 months ago
Voronoi diagrams are a great basis for organic shapes in computer graphics, including lava with chunks of rock. Shader Graph's built-in Voronoi node doesn't provide enough information about the edges between cell 'regions', so I made my own based on code by Inigo Quilez, then made it possible to customise the shape of the cells and animate them over time. A couple of textures from ambientcg.com later and you've... Source: 11 months ago
Well you could get textures on sites like ambientcg.com. They have a seperate AO texture. You'll have to use the roughness as a specular or make your own. Just invert the colours of the roughness at the most basic. Use the normal GL file too. Source: 11 months ago
These 2 sites have some decent Textures to take advange of the standard material: https://substance3d.adobe.com/community-assets? Https://ambientcg.com. Source: 12 months ago
Increase the bevels all around, they are abit small and it makes everything look too sharp, also add some imperfections like scratches, spots where roughness is more than others, maybe dust, and of course fingerprints, you can do it all on blender with some simple online textures and a little shader nodes, here’s a website with good textures with a license for person and commercial uses - https://ambientcg.com/. Source: 12 months ago
Poly Haven - Poly Haven (formerly known as Texture Haven) is an online website where you will find scanned textures without any cost and that are of high quality.
Textures.com - Textures.com is a website that offers digital pictures of all sorts of materials.
Poliigon - A library of materials, and HDR's for artists including free textures that want photorealism.
Texture Haven - High-quality PBR textures for free to everyone, with no catch.
3D Textures - Free textures to add depth and realism to your renders
3dxo.com - 3dxo.com is a great place for both professionals and hobbyists to find some really cool, free 3D models.