PythonAnywhere
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PythonAnywhere
MonoGamePythonAnywhere is especially recommended for Python developers (beginners and intermediates), educators, students, and hobbyists who are looking for an easy and quick way to deploy and host their Python applications or who need an online python environment for coding practice.
Based on our record, PythonAnywhere should be more popular than MonoGame. It has been mentiond 55 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The website is already built. Each comment will have a reddit post URL, and the bot should leave a comment on that URL. We can use pythonanywhere.com for this to make it easiest. Source: about 3 years ago
If you are learning, use pythonanywhere.com as they specialize in python, and make setup easy. Only $5 a month. Start with a barebones flask app, get it to run, then follow a tutorial. Actually better to build the app locally, easier to test with IDE like Pycharm. Then upload to the net. Source: about 3 years ago
Hello, I have a Minecraft server running on a Rpi with Paper. It works great and I use it to play with some of my friends. However, the server's public IP address often changes, meaning that I have to give my friends the new IP address daily. Being a programmer, I feel this could be automated. I don't want to buy a domain, so I want to try and setup a system where the server sends Its IP to my PythonAnywhere... Source: about 3 years ago
Hosting wise, I would reccomend pythonanywhere.com, combined with either https://imagekit.io or https://cloudinary.com. Source: over 3 years ago
So what is the best alternative? I have one Plotly Dash app on pythonanywhere.com where I spend 6 bucks a month so I don't want to spend anymore than 5 dollars per month on the PHP + MySQL. Source: over 3 years ago
You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 5 months ago
C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 6 months ago
Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 8 months ago
To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / over 1 year ago
Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / over 1 year ago
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Godot Engine - Feature-packed 2D and 3D open source game engine.
Google App Engine - A powerful platform to build web and mobile apps that scale automatically.
AppGameKit - AppGameKit is a game development platform for mobile devices.
DigitalOcean - Simplifying cloud hosting. Deploy an SSD cloud server in 55 seconds.
RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!