Software Alternatives & Reviews

Pushpin VS Photon Engine

Compare Pushpin VS Photon Engine and see what are their differences

Pushpin logo Pushpin

Reverse proxy for realtime web services

Photon Engine logo Photon Engine

Independent networking engine and multiplayer platform.
  • Pushpin Landing page
    Landing page //
    2023-07-07
  • Photon Engine Landing page
    Landing page //
    2023-04-25

Pushpin videos

PushPin Travel Maps Review

Photon Engine videos

Unet vs Photon Engine - A comparison

Category Popularity

0-100% (relative to Pushpin and Photon Engine)
Developer Tools
26 26%
74% 74
App Development
26 26%
74% 74
Game Development
0 0%
100% 100
Mobile Push Messaging
100 100%
0% 0

User comments

Share your experience with using Pushpin and Photon Engine. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, Pushpin should be more popular than Photon Engine. It has been mentiond 9 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Pushpin mentions (9)

  • Building a privacy-friendly, self-hosted application architecture with SvelteKit
    For realtime, I used Pushpin with Server Sent Events. (It supports WebSocket as well). - Source: dev.to / 10 months ago
  • Ask HN: How do you handle WebSocket connections reconnect problem?
    Instead of letting clients directly interface with your services over websockets, consider using Pushpin [1], which allows you to completely isolate realtime communication from your services. As a bonus, it also provides you the ability to cycle (redeploy/restart) your services without your clients having to reconnect (that's where the name comes from). And as you can imagine - because communication with your... - Source: Hacker News / 12 months ago
  • Ask HN: Hunting for a Framework
    Vapor[0] based on Swift. Advantage of this is that you don't have to evaluate multiple frameworks for Swift and suffer paralysis by analysis. All the Swift community is behind one framework. The next is Actix[1] based on Rust. There are many frameworks in Rust and most of them have not reached 1.0 And which framework will survive becomes a question. Other not so well-known is Wt[2] based on C++. This actually is... - Source: Hacker News / over 1 year ago
  • Ask HN: Best No/Low-code solution to creating a notification service?
    If you are developing the backend then Pushpin[0] is the easiest to integrate with. [0] https://pushpin.org. - Source: Hacker News / over 1 year ago
  • Thoughts on this AWS deployment architecture? (Main web app + lambda microservices)
    There is also the option of running a proxy which handles the stateful nature of websockets (i.e. https://pushpin.org/), and then handle the rest in a stateless way with lambdas or similar. Source: over 1 year ago
View more

Photon Engine mentions (2)

  • 'Foxhole' players launch organised in-game strike to demand change
    Source: photonengine.com (provides server networking and hosting for tens of millions of daily users on steam and other platforms). Source: over 2 years ago
  • steam vs itch.io
    With Steam you get 70% of the money you make from your game, and it costs $100 to put your game on the platform. But you get stuff like Steam Networking, VAC, Steam Achievements, etc. You might also get more sales if you put your game on Steam. With itch.io however, you get 100% of the money you make, and it's free to put your game on the platform. The problem is you will get less players than if you were to put... Source: over 2 years ago

What are some alternatives?

When comparing Pushpin and Photon Engine, you can also consider the following products

Django Channels - <p>Nowadays, when every second large company has developed its own instant messenger, in the era of iMessages, Slack, Hipchat, Messager, Google Allo, Zulip and others, I will tell you how to keep up with the trend and write your own chat, using <cod…

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Google Cloud Run - Bringing serverless to containers

Unity Multiplayer - Create real-time, networked games.

Socket.io - Realtime application framework (Node.JS server)

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.