Based on our record, PlayFab should be more popular than Pushpin. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For realtime, I used Pushpin with Server Sent Events. (It supports WebSocket as well). - Source: dev.to / 11 months ago
Instead of letting clients directly interface with your services over websockets, consider using Pushpin [1], which allows you to completely isolate realtime communication from your services. As a bonus, it also provides you the ability to cycle (redeploy/restart) your services without your clients having to reconnect (that's where the name comes from). And as you can imagine - because communication with your... - Source: Hacker News / 12 months ago
Vapor[0] based on Swift. Advantage of this is that you don't have to evaluate multiple frameworks for Swift and suffer paralysis by analysis. All the Swift community is behind one framework. The next is Actix[1] based on Rust. There are many frameworks in Rust and most of them have not reached 1.0 And which framework will survive becomes a question. Other not so well-known is Wt[2] based on C++. This actually is... - Source: Hacker News / over 1 year ago
If you are developing the backend then Pushpin[0] is the easiest to integrate with. [0] https://pushpin.org. - Source: Hacker News / over 1 year ago
There is also the option of running a proxy which handles the stateful nature of websockets (i.e. https://pushpin.org/), and then handle the rest in a stateless way with lambdas or similar. Source: over 1 year ago
I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 6 months ago
I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: over 2 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: over 2 years ago
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