Software Alternatives & Reviews

Photon Engine VS Nakama

Compare Photon Engine VS Nakama and see what are their differences

Photon Engine logo Photon Engine

Independent networking engine and multiplayer platform.

Nakama logo Nakama

Nakama is an open-source distributed social and realtime server for games and apps.
  • Photon Engine Landing page
    Landing page //
    2023-04-25
  • Nakama Landing page
    Landing page //
    2023-07-20

Photon Engine videos

Unet vs Photon Engine - A comparison

Nakama videos

Nakama - Review by efood

More videos:

  • Review - [ REVIEW OP 975 ] ZEUS Nakama Ke-11??? Menantang Aliansi Yonko!!!

Category Popularity

0-100% (relative to Photon Engine and Nakama)
Developer Tools
39 39%
61% 61
Game Development
50 50%
50% 50
App Development
43 43%
57% 57
Health And Fitness
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, Nakama should be more popular than Photon Engine. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Photon Engine mentions (2)

  • 'Foxhole' players launch organised in-game strike to demand change
    Source: photonengine.com (provides server networking and hosting for tens of millions of daily users on steam and other platforms). Source: over 2 years ago
  • steam vs itch.io
    With Steam you get 70% of the money you make from your game, and it costs $100 to put your game on the platform. But you get stuff like Steam Networking, VAC, Steam Achievements, etc. You might also get more sales if you put your game on Steam. With itch.io however, you get 100% of the money you make, and it's free to put your game on the platform. The problem is you will get less players than if you were to put... Source: over 2 years ago

Nakama mentions (14)

  • Next steps for Postgres pluggable storage
    To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:. Source: 12 months ago
  • Is there anyway to create an “online guild” system in my idle game.
    You can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase. Source: about 1 year ago
  • Starred a game and want to make multi-player like stardew, tips?
    I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/. Source: about 1 year ago
  • I discover that MMORPG are really hard to make
    I read using nakama server for this is convinient. Https://heroiclabs.com/. Source: about 1 year ago
  • Recommendations for Tech for 1v1 RTS Indie Game
    Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before? Source: about 1 year ago
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What are some alternatives?

When comparing Photon Engine and Nakama, you can also consider the following products

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Unity Multiplayer - Create real-time, networked games.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

SmartFoxServer - Massive multiplayer platform

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...

Colyseus - Multiplayer Game Server for Node.js. Focus on the gameplay instead of networking.