Software Alternatives, Accelerators & Startups

Pushpin VS Unity Multiplayer

Compare Pushpin VS Unity Multiplayer and see what are their differences

Pushpin logo Pushpin

Reverse proxy for realtime web services

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • Pushpin Landing page
    Landing page //
    2023-07-07
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

Pushpin videos

PushPin Travel Maps Review

Unity Multiplayer videos

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Category Popularity

0-100% (relative to Pushpin and Unity Multiplayer)
Developer Tools
33 33%
67% 67
App Development
31 31%
69% 69
Game Development
0 0%
100% 100
Cloud Computing
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, Pushpin should be more popular than Unity Multiplayer. It has been mentiond 9 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Pushpin mentions (9)

  • Building a privacy-friendly, self-hosted application architecture with SvelteKit
    For realtime, I used Pushpin with Server Sent Events. (It supports WebSocket as well). - Source: dev.to / 11 months ago
  • Ask HN: How do you handle WebSocket connections reconnect problem?
    Instead of letting clients directly interface with your services over websockets, consider using Pushpin [1], which allows you to completely isolate realtime communication from your services. As a bonus, it also provides you the ability to cycle (redeploy/restart) your services without your clients having to reconnect (that's where the name comes from). And as you can imagine - because communication with your... - Source: Hacker News / 12 months ago
  • Ask HN: Hunting for a Framework
    Vapor[0] based on Swift. Advantage of this is that you don't have to evaluate multiple frameworks for Swift and suffer paralysis by analysis. All the Swift community is behind one framework. The next is Actix[1] based on Rust. There are many frameworks in Rust and most of them have not reached 1.0 And which framework will survive becomes a question. Other not so well-known is Wt[2] based on C++. This actually is... - Source: Hacker News / over 1 year ago
  • Ask HN: Best No/Low-code solution to creating a notification service?
    If you are developing the backend then Pushpin[0] is the easiest to integrate with. [0] https://pushpin.org. - Source: Hacker News / over 1 year ago
  • Thoughts on this AWS deployment architecture? (Main web app + lambda microservices)
    There is also the option of running a proxy which handles the stateful nature of websockets (i.e. https://pushpin.org/), and then handle the rest in a stateless way with lambdas or similar. Source: over 1 year ago
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Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 1 year ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: about 2 years ago

What are some alternatives?

When comparing Pushpin and Unity Multiplayer, you can also consider the following products

Django Channels - <p>Nowadays, when every second large company has developed its own instant messenger, in the era of iMessages, Slack, Hipchat, Messager, Google Allo, Zulip and others, I will tell you how to keep up with the trend and write your own chat, using <cod…

Photon Engine - Independent networking engine and multiplayer platform.

Google Cloud Run - Bringing serverless to containers

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Socket.io - Realtime application framework (Node.JS server)

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.