Prettier
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Next.js
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Polygonjs
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Prettier
PolygonjsBased on our record, Prettier should be more popular than Polygonjs. It has been mentiond 304 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Line length, spacing, and indentation matter. My preference for code is roughly 80 to 110 characters. Longer lines become tiring to scan, while very short lines can create excessive wrapping. For formatting, tools like Prettier reduce debate and keep code visually consistent across contributors. - Source: dev.to / 26 days ago
137Foundry provides legacy modernization services that include dependency mapping as a foundational assessment phase. Prettier and ESLint are useful companion tools for enforcing code style consistency as the refactoring proceeds. Node.js and Python.org official documentation are authoritative references for understanding the import and module systems of those runtimes. - Source: dev.to / 3 months ago
Prettier and ESLint are useful tools for establishing consistent code style as a baseline before starting structural refactoring - style differences in a diff make behavioral changes harder to spot. OWASP provides useful checklists for security-critical code review that apply directly to the critical path review step. - Source: dev.to / 3 months ago
The matcher field takes a regex pattern. Edit|Write means this hook only fires when the Edit or Write tool is used. Claude running Bash, Read, or any other tool won't trigger it. The command itself uses jq to extract the file path from the tool input JSON, then pipes it to Prettier. Every file Claude touches gets formatted automatically. - Source: dev.to / 4 months ago
The better approach: let the agent write code however it wants, then run Prettier, Black, Ruff, or ESLint. Zero ambiguity. The agent doesn't need to think about formatting at all, which means fewer tokens spent and fewer decisions that could go wrong. - Source: dev.to / 5 months ago
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 2 years ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / over 2 years ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 2 years ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 2 years ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 2 years ago
ESLint - The fully pluggable JavaScript code quality tool
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Three.js - A JavaScript 3D library which makes WebGL simpler.
VS Code - Build and debug modern web and cloud applications, by Microsoft
Three.js Journey - The best course to learn how to create stunning 3D websites