
Prettier
ESLint
Tailwind CSS
VS Code
Next.js
Angular.io
GitHub
stylelint
EnTT
EntityX
Flecs
Entitas
ZeroMQ
OpenCV
AsyncRun.vim
Dear ImGui
Prettier
EnTTBased on our record, Prettier should be more popular than EnTT. It has been mentiond 304 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Line length, spacing, and indentation matter. My preference for code is roughly 80 to 110 characters. Longer lines become tiring to scan, while very short lines can create excessive wrapping. For formatting, tools like Prettier reduce debate and keep code visually consistent across contributors. - Source: dev.to / 16 days ago
137Foundry provides legacy modernization services that include dependency mapping as a foundational assessment phase. Prettier and ESLint are useful companion tools for enforcing code style consistency as the refactoring proceeds. Node.js and Python.org official documentation are authoritative references for understanding the import and module systems of those runtimes. - Source: dev.to / 2 months ago
Prettier and ESLint are useful tools for establishing consistent code style as a baseline before starting structural refactoring - style differences in a diff make behavioral changes harder to spot. OWASP provides useful checklists for security-critical code review that apply directly to the critical path review step. - Source: dev.to / 2 months ago
The matcher field takes a regex pattern. Edit|Write means this hook only fires when the Edit or Write tool is used. Claude running Bash, Read, or any other tool won't trigger it. The command itself uses jq to extract the file path from the tool input JSON, then pipes it to Prettier. Every file Claude touches gets formatted automatically. - Source: dev.to / 4 months ago
The better approach: let the agent write code however it wants, then run Prettier, Black, Ruff, or ESLint. Zero ambiguity. The agent doesn't need to think about formatting at all, which means fewer tokens spent and fewer decisions that could go wrong. - Source: dev.to / 4 months ago
Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
ESLint - The fully pluggable JavaScript code quality tool
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Flecs - Multi-threaded Entity Component System written for C89 & C99
VS Code - Build and debug modern web and cloud applications, by Microsoft
Entitas - Entity Component System Framework for C# and Unity