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Three.js Journey
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Polygonjs
hastebinHastebin is particularly recommended for developers and anyone else who needs a fast, no-frills way to share text and code snippets without the overhead of account creation or the complexities of larger platforms. It's ideal for quick debugging sessions, code reviews, and other temporary sharing needs.
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Based on our record, Polygonjs should be more popular than hastebin. It has been mentiond 138 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 2 years ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / over 2 years ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 2 years ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 2 years ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 2 years ago
There's a guide on the subreddit wiki on how to format code for display on reddit. When in doubt, you can also use GitHub Gist or Hastebin, though. Source: over 4 years ago
In future, use code formatting or put your code into hastebin.com and then post a link here. It will make it easier to read. Source: over 4 years ago
If you want to post a log, you'll have to generate one first (go to settings > logging and set both logging verbosities to 0-debug and 'log to file' to ON, then do whatever you need to do to create the offending behavior; that should make the log. Then, open the resulting log in a text editor and copy/paste the contents somewhere like hastebin.com and post a link to it here). Source: over 4 years ago
Close RetroArch, then navigate to your 'logs' folder in your RetroArch user directory (if you can't find it, open RetroArch and go to settings > directory and see where your 'logs' directory is located). You should see a text file there. Copy/paste its contents somewhere like hastebin.com and then post a link to it here and I/we can take a look. Source: over 4 years ago
Can you give me the entire command history that got you to where you are now? If you can do that, make sure there is not personal information in the history, especially passwords. Look at the output of history. If it's large, try hastebin.com . Source: over 4 years ago
Spline - Design tool for 3d web experiences
Pastebin.com - Pastebin.com is a website where you can store text for a certain period of time.
Three.js - A JavaScript 3D library which makes WebGL simpler.
PrivateBin - PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
Three.js Journey - The best course to learn how to create stunning 3D websites
GitHub Gist - Gist is a simple way to share snippets and pastes with others.