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PlayFab
DEV.toPlayFab is recommended for developers who are building multiplayer games, need robust backend support, or want seamless integration with other Microsoft services and Azure. Itโs suitable for both small indie developers looking to minimize backend complexity and larger studios requiring advanced features and scalability.
As a mini-blog, it is a nice alternative for Medium to publish and share information about programming.
However, the community and the organization are biased toward social justice (and they are open to it). You can read its Code of Conduct, it is so vague and politically leads (I prefer a term of service because it defines fair rules for everybody). So it alienates developers that we don't care about politics in pro of people that want to talk about any other topic such as sexuality, how women are unprivileged, and such. It even mandates to use inclusive language. Good grief.
My main complaint is the quality of the community. It is not StackOverflow (so we don't want to ask for an answer here), and most of the top topics are clickbait, such as "how to become a rockstar developer in ... days", "100 tips to become a better programmer" (and it doesn't even talk about programming).
Technically this "mini blog" site allows us to use markdown, and it is okay. However, the whole experience is really basic. Even the template is ugly.
Based on our record, DEV.to seems to be a lot more popular than PlayFab. While we know about 665 links to DEV.to, we've tracked only 16 mentions of PlayFab. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: over 2 years ago
Iโve used playfab in the past to good success https://playfab.com/. Source: over 3 years ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: almost 4 years ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: over 4 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: over 4 years ago
This is a tiny, silly personality quiz built for the DEV.to Weekend Doggos challenge. Answer questions about your Saturday mornings, your feelings on doorbells, and your ideal compliment โ and find out which dog breed you truly are today. (Not forever. Today. Check back tomorrow, you might be a different dog.). - Source: dev.to / about 20 hours ago
Verifiable only with effort. Anything touching the filesystem, package installs, CI config, database changes. Wrongness here is quiet and expensive. These get the strongest model I have and a sandboxed dry run before anything executes. I wrote a separate piece on dry-running assistant-written shell commands because this category keeps hurting people. - Source: dev.to / 2 days ago
Def _pending_leaves(comment): if not comment["children"]: if comment["user"]["username"] != ME: yield comment return for child in comment["children"]: yield from _pending_leaves(child) Def _pending_entries(comment, drafted_codes): for leaf in _pending_leaves(comment): if leaf["id_code"] in drafted_codes: continue yield { ... - Source: dev.to / 3 days ago
In part 1 I made the pitch: real-time UI in one language, no JavaScript build. Now let's build something and ship it two ways from the same source. - Source: dev.to / 9 days ago
Def pending(): try: drafted_text = open(DRAFTS, encoding="utf-8").read() except FileNotFoundError: drafted_text = "" drafted_codes = set(re.findall(r"^## (\S+)", drafted_text, re.M)) out = [] for a in api(f"/articles?username={ME}&per_page=100"): if not a["comments_count"]: continue for c in api(f"/comments?a_id={a['id']}"): if not... - Source: dev.to / 13 days ago
GameSparks - GameSparks is a Backend-as-a-Service solution provider to mobile game developers to help them...
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