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  1. Videos
  2. Social Mentions


PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

PlayFab Reviews and details

Screenshots and images

  • PlayFab Landing page
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GameSparks vs PlayFab: Best Price? Trust? Features? Current+Future Value?

PlayFab Tutorial - Multiplayer Back-End for Unity

Meet Playfab - The Intelligent Backend Platform for Games

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about PlayFab and what they use it for.
  • Multiplayer developers, how do you store player data?
    I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 8 months ago
  • Any suggestion for a backend as a service for highscore/ranking data that is more customizable than Google Play?
    I’ve used playfab in the past to good success Source: over 1 year ago
  • Magtatanong lang po.
    Kung gusto mo multiplayer game you can use Azure Playfab: may "free" tier sila for development. Source: almost 2 years ago
  • Leaderboard online in Unreal Engine 4.26
    Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: over 2 years ago
  • The Fundamentals of LiveOps with PlayFab
    This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: over 2 years ago
  • Browser client infinite spinning icon?
    This got me thinking so I went looking and from what I can tell it doesn't connect to Steam, but it does attempt to call an API from which from a quick google search is a Microsoft game client API. I tried going to but that's blocked on my work internet, so likely Melvor can't launch the client without that API call completing successfully. Source: over 2 years ago
  • Cloud Save/Back-end solutions for Oculus dev
    PlayFab - Went the furthest Playfab. It's unclear if players can use anonymous login persistently or need to authorize after the first login, and how authentication would work with Oculus' authentication service. They also don't offer subscriptions so we'd need a different solution provider. Costs seem ok. Source: over 2 years ago
  • Maybe they didn’t want to release SWAT (Tactical Slayer) because of the known de-sync issues? My god it’s almost unplayable.
    Lol what they use isn't cheap at all. They use PlayFab which is used by a lot of different games like Rainbox Six Siege. Pretty sure they didn't pay much at all since its owned by Microsoft. It is the first time they've used this so there are definitely some kinks to work out. Check it out here: It is some pretty cool technology if you're into something like that. Source: over 2 years ago
  • Maybe they didn’t want to release SWAT (Tactical Slayer) because of the known de-sync issues? My god it’s almost unplayable.
    They use PlayFab to host the servers. It is the same thing that Rainbow Six Siege uses. Source: over 2 years ago
  • [Effort post] 1-year digest of coding "Rise of the Robots X" my RTS-4X card game from scratch, starting with 0 knowledge of game development, up to a fully functional pre-Beta - AMA
    I looked around for the different back-end providers with Unity pluggins and decided to use which comes in handy with a very large free usage for testing + 750 hours of virtual machine per month totally free. I found only 1 training on Udemy (In french) and for the rest I had to rely on documentation, lol. Source: over 2 years ago
  • Getting "Buff" From Cooking In Upcoming Zenith VR MMO (Start Working On Your Cooking Skills Now! 😉 👩‍🍳 )
    Hey, thanks! Two key technologies in the infrastructure that we're using are SpatialOS and Microsoft Azure's Playfab. Source: over 2 years ago
  • Untamed Isles - Open world MMORPG monster taming , breeding and fighting game.
    Https:// is running the multiplayer services. But feel free to join the discord and ask the team more - Source: almost 3 years ago
  • Tell HN: Maybe you don't need a CMS
    > I highly recommend this approach if you're developing something like a video game and you need a quick and dirty backend for prototyping. No CMS that I know of (and certainly not Strapi) is designed for prototyping video games... There are purpose-built solutions for that[1]. Strapi and its competitors are for people building static sites and very simple CRUD applications. There are now also mature... - Source: Hacker News / about 3 years ago
  • I made an app for Scissors Shogi.
    The game uses Phaser3. PlayFab and Firebase are used for the backend. - Source: / about 3 years ago
  • Can we talk about coop crashes and lag?
    Well they advertise azure playfab on the main loading screens, , so 1. Playfab sux; 2. it’s been implemented badly, or; 3. They are mixing its capabilities and using their own legacy tech. Source: over 3 years ago
  • Is there any news on the CO-OP issues? Obviously this takes back seat to getting servers up, but just was curious.
    Https:// Cross Network Identity and Data with Multiplayer services listed right below that. There is a Playfab logo at the start of the game if you’re skeptical of usage. Source: over 3 years ago

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This is an informative page about PlayFab. You can review and discuss the product here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.