pkgsrc
Conda
Homebrew
Yay
Portage
Nix
Docker
BBEdit
EnTT
EntityX
Flecs
Entitas
ZeroMQ
OpenCV
AsyncRun.vim
Dear ImGui
pkgsrc
EnTTBased on our record, EnTT should be more popular than pkgsrc. It has been mentiond 33 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Most open source software packages are also compiled for BSD variants, they switched to 64 bit time_t a long time ago and reported back upstream any problems. * NetBSD in 2012: https://www.netbsd.org/releases/formal-6/NetBSD-6.0.html * OpenBSD in 2014: http://www.openbsd.org/55.html For packaging, NetBSD uses their (multi-platform) Pkgsrc, which has 29,000 packages, which probably covers a large swath of... - Source: Hacker News / 12 months ago
> https://pkgsrc.smartos.org/install-on-macos/ Note that Pkgsrc is a NetBSD-derived project. * https://pkgsrc.org The Joyent folks leveraged it to allow their customers, who were perhaps not as familiar with Solaris/SmartOS, a larger pool of packages. Pkgsrc was running on Solaris before Joyent, Joyent built on top of it. - Source: Hacker News / almost 2 years ago
Https://pkgsrc.org/ from netbsd runs on many systems. - Source: Hacker News / about 2 years ago
It seems according to pkgsrc.org that pkgin might follow the PKG_PATH environment variable. You're supposed to set PKG_PATH="http://cdn.NetBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f '1 2' -d.)/All/", and according to uname(1), -p gives the processor architecture and -r gives the operating system [kernel] release. Source: over 3 years ago
It seems like pkgsrc.org hasnโt got the news yet. Source: over 3 years ago
Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
Conda - Binary package manager with support for environments.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Homebrew - The missing package manager for macOS
Flecs - Multi-threaded Entity Component System written for C89 & C99
Yay - Yay is an AUR helper written in go, based on the design of yaourt, apacman and pacaur.
Entitas - Entity Component System Framework for C# and Unity