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pkgsrc VS EnTT

Compare pkgsrc VS EnTT and see what are their differences

pkgsrc logo pkgsrc

pkgsrc is a framework for building over 17,000 open source software packages.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • pkgsrc Landing page
    Landing page //
    2023-06-30
  • EnTT Landing page
    Landing page //
    2023-09-05

pkgsrc features and specs

  • Cross-Platform Support
    pkgsrc is designed to be a portable package management system and can be used on a variety of Unix-like operating systems, including NetBSD, Solaris, Linux, and macOS. This cross-platform capability makes it a versatile tool for developers working in diverse environments.
  • Consistency Across Systems
    Using pkgsrc allows for a consistent package management experience regardless of the underlying operating system, reducing the learning curve and maintenance overhead for administrators managing multiple systems.
  • Comprehensive Package Collection
    pkgsrc offers a wide range of software packages, providing a robust collection that can meet diverse user needs from scientific libraries to web applications.
  • Quarterly Releases
    With quarterly releases, pkgsrc provides a balanced approach between stability and keeping software up to date, offering users new features regularly while maintaining reliability.
  • Flexible Build Options
    pkgsrc supports a flexible build system, allowing users to customize package builds with specific options or dependencies, tailored to their specific needs or system requirements.

Possible disadvantages of pkgsrc

  • Smaller Community
    Compared to other popular package management systems like apt (Debian/Ubuntu) or yum (RedHat/CentOS), pkgsrc has a relatively smaller community, which might affect the availability of support and community-driven improvements.
  • Potentially Older Software
    While pkgsrc maintains stable quarterly releases, it may occasionally lag behind other systems in terms of offering the very latest versions of certain software, which might not be ideal for users needing the newest features.
  • Manual Configuration
    Setting up pkgsrc might require manual interventions and configurations, which could pose a hurdle for users unfamiliar with its setup process or those who prefer more automated solutions.
  • Dependency Management
    Although pkgsrc is quite capable in dependency handling, some users may find its dependency resolution to be less automatic or seamless compared to other systems which offer more integrated solutions.
  • Performance Overhead
    Because it is designed to be cross-platform, there can be some performance overhead associated with using pkgsrc compared to native package managers that are optimized for specific operating systems.

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

pkgsrc videos

pkgsrc on ChromeOS

More videos:

  • Review - Using pkgsrc for multi-platform deployments in heterogeneous environments, G Clifford Williams

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to pkgsrc and EnTT)
Developer Tools
77 77%
23% 23
Package Manager
100 100%
0% 0
IDE
0 0%
100% 100
Front End Package Manager

User comments

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Social recommendations and mentions

Based on our record, EnTT should be more popular than pkgsrc. It has been mentiond 33 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

pkgsrc mentions (11)

  • Debian isn't waiting for 2038 to blow up, switches to 64-bit time for everything
    > Most open source software packages are also compiled for BSD variants, they switched to 64 bit time_t a long time ago and reported back upstream any problems. * NetBSD in 2012: https://www.netbsd.org/releases/formal-6/NetBSD-6.0.html * OpenBSD in 2014: http://www.openbsd.org/55.html For packaging, NetBSD uses their (multi-platform) Pkgsrc, which has 29,000 packages, which probably covers a large swath of... - Source: Hacker News / 12 months ago
  • Our Audit of Homebrew
    > https://pkgsrc.smartos.org/install-on-macos/ Note that Pkgsrc is a NetBSD-derived project. * https://pkgsrc.org The Joyent folks leveraged it to allow their customers, who were perhaps not as familiar with Solaris/SmartOS, a larger pool of packages. Pkgsrc was running on Solaris before Joyent, Joyent built on top of it. - Source: Hacker News / almost 2 years ago
  • Show HN: Brioche โ€“ A new Nix-like package manager
    Https://pkgsrc.org/ from netbsd runs on many systems. - Source: Hacker News / about 2 years ago
  • Installing packages without an internet connection?
    It seems according to pkgsrc.org that pkgin might follow the PKG_PATH environment variable. You're supposed to set PKG_PATH="http://cdn.NetBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f '1 2' -d.)/All/", and according to uname(1), -p gives the processor architecture and -r gives the operating system [kernel] release. Source: over 3 years ago
  • pkgsrc.se is no more :(
    It seems like pkgsrc.org hasnโ€™t got the news yet. Source: over 3 years ago
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EnTT mentions (33)

  • Writing memory efficient C structs
    Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
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What are some alternatives?

When comparing pkgsrc and EnTT, you can also consider the following products

Conda - Binary package manager with support for environments.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Homebrew - The missing package manager for macOS

Flecs - Multi-threaded Entity Component System written for C89 & C99

Yay - Yay is an AUR helper written in go, based on the design of yaourt, apacman and pacaur.

Entitas - Entity Component System Framework for C# and Unity