
Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
CSS Modules
Sass
PostCSS
Less
styled-components
Stylus
Chakra UI
CSS Next
Pixi.js
CSS ModulesNo features have been listed yet.
Based on our record, CSS Modules should be more popular than Pixi.js. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: over 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: almost 4 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 5 years ago
When I say css modules I mean something more akin to https://css-tricks.com/css-modules-part-1-need/. - Source: Hacker News / 4 months ago
..., CSS Modules, CSS-in-JS, and Tailwind when I'm not constrained to do so. - Source: dev.to / almost 2 years ago
From what I read about CSS modules, the style isolation provides some guard rails to prevent things like random bits of global style or having colliding rules all over the place. This makes a lot of sense, but even on huge projects, I never really have those problems. I've disciplined myself to pair a component file with a CSS file (MyComponent.jsx + MyComponent.css) and keep global styles to a minimum. Source: over 3 years ago
Any time you import CSS files into a module, that CSS becomes active on EVERY component in your entire project, so that's not really a good way to go about it. It essentially creates a tag inside the final rendered html with all of your CSS within it. If you have two CSS files, and they both have a class of .myClass then they will step on each other and cause bad things to happen to your...
Source:
over 3 years ago
They are probably using css modules. Source: over 3 years ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Sass - Syntatically Awesome Style Sheets
p5.js - JS library for creating graphic and interactive experiences
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
Anime.js - Lightweight JavaScript animation library
Less - Less extends CSS with dynamic behavior such as variables, mixins, operations and functions. Less runs on both the server-side (with Node. js and Rhino) or client-side (modern browsers only).