Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
Codédex
Scrimba
GoIT LMS
Codelita
Data Protocol
CodeCrafters
codedamn
Metaschool
Pixi.js
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Codédex might be a bit more popular than Pixi.js. We know about 5 links to it since March 2021 and only 5 links to Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 3 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 5 years ago
I'm a new coder too. What helps me is finding a good place to learn the most basic principles and having 2-5 things I want to do. I started with codedex.io , learning Python and HTML and then took their courses and moved on looking for projects with tutorials. Little steps one by one. The rest is practice breaking things down into tiny steps. Source: over 3 years ago
I think you should focus on HTML, CSS, and JS, starting with HTML. I just started HTML on a website called codedex.io. Pretty cool so far but I feel like I'm getting into a brand new thing haha. Source: over 3 years ago
I've been learning Python on a website called codedex.io for about 6 months. It's been great for me so far. I just started on Classes and Objects. Give them a try, you might like them. Source: over 3 years ago
Python is a great language to start as a beginner! I don't know how new you are but a good place to learn some basics is codedex.io (also where I started from zero, 6 months ago haha). Source: over 3 years ago
You should start from the basics with a platform like codedex.io they do Python! It was straightforward to use for me (I'm 32). Give them a try. I am still a beginner, but I was starting from zero. Source: over 3 years ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Scrimba - Interactive coding screencasts created in an instant
p5.js - JS library for creating graphic and interactive experiences
GoIT LMS - Empowering emerging markets with high-quality tech education
Anime.js - Lightweight JavaScript animation library
Codelita - Anyone Can Code