
Phaser
PixiJS
Unity
Godot Engine
Three.js
GDevelop
Cocos2d-x
Unreal Engine
NSQ
RabbitMQ
ZeroMQ
Apache ActiveMQ
NATS
Apache Kafka
Apache Pulsar
nanomsg
Based on our record, Phaser seems to be a lot more popular than NSQ. While we know about 129 links to Phaser, we've tracked only 8 mentions of NSQ. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / 3 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 4 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 11 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 12 months ago
Https://nsq.io/ is also very reliable, stable, lightweight, and easy to use. - Source: Hacker News / almost 2 years ago
(G)NATS can do millions of messages per second and is the right tool for the job (either that or NSQ). Redis isn't even the fastest Redis protocol implementation, KeyDB significantly outperforms it. Source: over 3 years ago
Bit.ly's NSQ is also an excellent message queue option. Source: over 3 years ago
Queue consumers are interesting because there are many solutions for them, from using Redis and persisting the data in a data store - but for fast and scalable the approach I would take is something like SQS (as I advocate AWS even free tier) or NSQ for managing your own distributed producers and consumers. Source: almost 4 years ago
Distrubition server engine ( for example websocket server multi ws gateway and worker pool,nsq.io realtime message queue and so on). Source: about 4 years ago
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
RabbitMQ - RabbitMQ is an open source message broker software.
Unity - The multiplatform game creation tools for everyone.
ZeroMQ - ZeroMQ is a high-performance asynchronous messaging library.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Apache ActiveMQ - Apache ActiveMQ is an open source messaging and integration patterns server.