Phaser
PixiJS
Unity
Godot Engine
Three.js
GDevelop
Cocos2d-x
Unreal Engine
ContextForge.dev
Agentmemory
OpenMemory MCP
ContextForge is persistent, searchable memory for AI coding agents โ built on the Model Context Protocol (MCP).
Your AI assistant forgets everything when the session ends. ContextForge fixes that: save architectural decisions, naming conventions, and debugging context once, and any MCP client recalls it later with semantic search โ across sessions and across projects.
Works with: Claude Code, Claude Desktop, Cursor, GitHub Copilot, ChatGPT, and Windsurf.
ContextForge.devContextForge.dev's answer:
ContextForge is memory that lives at the MCP layer, so it works across every AI coding agent at once โ Claude Code, Cursor, GitHub Copilot, ChatGPT, and Windsurf โ not just one. Save a decision once and any client recalls it later with semantic search. It goes beyond a note store: automatic git sync turns your commits and PRs into searchable knowledge, plus task tracking, snapshots, and team sharing โ all through a single MCP server you add with one command.
ContextForge.dev's answer:
Most memory tools are tied to a single agent or are just a key-value store. ContextForge is MCP-native, so it's portable across all your AI tools; it adds git sync so your codebase history becomes searchable context automatically; and it includes team features (shared spaces, collaborators) that solo-memory tools lack. Setup is one command, there's a genuine free-forever tier with no credit card, and paid plans start at just $9/month.
ContextForge.dev's answer:
Software developers and engineering teams who use AI coding assistants โ Claude Code, Cursor, GitHub Copilot, ChatGPT, Windsurf โ and are tired of re-explaining their project, architecture, and conventions every session. It fits solo developers working across multiple projects as well as small teams that need shared, persistent context.
ContextForge.dev's answer:
ContextForge was born from a simple frustration: AI coding agents forget everything the moment a session ends. Every new conversation meant re-explaining the same architecture, naming conventions, and past decisions. ContextForge was built to give AI agents a permanent, searchable memory through the Model Context Protocol โ so knowledge is captured once and reused forever, across sessions and projects. It even dogfoods its own memory to help build itself.
ContextForge.dev's answer:
Next.js 16 (App Router), React and Tailwind CSS for the dashboard, hosted on Vercel. Supabase (PostgreSQL) with pgvector powers the semantic vector search, and Deno edge functions serve the API. Embeddings use OpenAI text-embedding-3-small. The MCP client is a Node.js package (contextforge-mcp) on npm, implementing the Model Context Protocol.
Based on our record, Phaser seems to be more popular. It has been mentiond 129 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / 2 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 3 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 8 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 11 months ago
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Agentmemory - Persistent memory for Claude Code, Codex & coding agents
Unity - The multiplatform game creation tools for everyone.
OpenMemory MCP - Your private, local memory layer for all AI tools
Godot Engine - Feature-packed 2D and 3D open source game engine.
Three.js - A JavaScript 3D library which makes WebGL simpler.