
Phaser
PixiJS
Unity
Godot Engine
Three.js
GDevelop
Cocos2d-x
Unreal Engine
Cachely.dev
nxCloud
Cachely is the managed self-hosted remote cache for Nx and Turborepo - the cache backend you'd otherwise build and run yourself, hosted for you on Cloudflare's edge (R2). It's a drop-in replacement for a DIY @nx/s3-cache / S3 bucket setup: point your build tool at Cachely with a token and two environment variables, and share build cache across CI and every developer's laptop.
Unlike a self-hosted cache, Cachely enforces read-only tokens at the API, so pull-request and fork builds can read but never write - closing the Nx cache-poisoning attack (CVE-2025-36852). It adds ROI reporting (the real build minutes and dollars the cache saved), per-tool insights, and build-optimization suggestions on top.
Pricing is a flat per-workspace subscription with no per-seat fees - add every developer, bot, and CI actor without watching the bill. Cachely never stores your source code; it caches only task outputs and their content hashes. Nx and Turborepo today; Bazel on the roadmap.
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Based on our record, Phaser seems to be more popular. It has been mentiond 129 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / 3 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 4 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 11 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 12 months ago
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
nxCloud - nxCloud is a commercial OwnCloud provider
Unity - The multiplatform game creation tools for everyone.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Three.js - A JavaScript 3D library which makes WebGL simpler.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.