
GitHub
GitHub Gist
hastebin
PrivateBin
CodePen
JSFiddle
JustPaste.it
Pastebin.com is a website where you can store text for a certain period of time.

Photon Engine
PlayFlow Cloud
Pragma
gameye
Beamable
PlayFab
brainCloud
Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.

Which is more popular?
Based on our record, Pastebin.com seems to be more popular. It has been mentioned 2057 times since March 2021.
Website, pricing, platforms and company facts side by side.
|
|
|
|
|---|---|---|
| Website | pastebin.com | edgegap.com |
| Pricing | — | |
| Company | — | Startup from Canada · 10 - 19 employees · 2018 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of Pastebin.com yet.
Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
No Pastebin.com videos yet. You could help us improve this page by suggesting one.
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
More videos
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Pastebin.com and Edgegap.
Edgegap's answer:
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer:
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer:
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer:
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer:
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Pastebin.com and Edgegap. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


Pastebins make me nostalgic. I’m told they existed well before the web in the IRC days. The first notable one I remember, Pastebin.com, was created in 2002 by Paul Dixon, introducing features like syntax highlighting and private pastes.... - Source: dev.to / over 2 years ago
When you get something started feel free to put your code on pastebin.com or gist.github.com and share a link for feedback/help. Source: almost 3 years ago
Either use pastebin or Github for formatting and paste a link. Source: almost 3 years ago
Tracking Edgegap since Jan 2025.
When comparing Pastebin.com and Edgegap, you can also consider the following products.

Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Compare GitHub to Pastebin.com or Edgegap:

Independent networking engine and multiplayer platform.
Compare Photon Engine to Pastebin.com or Edgegap:

Gist is a simple way to share snippets and pastes with others.
Compare GitHub Gist to Pastebin.com or Edgegap:

Simplified Multiplayer Game Server Hosting
Compare PlayFlow Cloud to Pastebin.com or Edgegap:
