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Open 3D Engine
MediumMedium is recommended for avid readers seeking a variety of topics ranging from personal development to technology. It's also ideal for writers looking to publish their work to a broad audience and potentially earn revenue through the platform's Partner Program.
Based on our record, Medium seems to be a lot more popular than Open 3D Engine. While we know about 3084 links to Medium, we've tracked only 17 mentions of Open 3D Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
O3DE[0] looks interesting - owned by the Linux Foundation, originally based on Amazon's Lumberyard, and it has some big players involved: Amazon, Epic Games(!), Microsoft, NVIDIA, Intel, Huawei, Red Hat, [0] https://o3de.org. - Source: Hacker News / almost 3 years ago
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games.... Source: almost 3 years ago
Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed: https://o3de.org/ https://github.com/o3de/o3de/ AFAIK all development in Lumberyard has ceased and moved to O3DE. - Source: Hacker News / about 3 years ago
Many pages in o3de.org are down. They are working on it. Source: about 3 years ago
I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember. Source: over 3 years ago
Https://github.com/Cyoda/cyoda-go Business objects as state machines. The idea is to reduce the number of moving parts and simplify processing architecture when building apps that need to be transactionally rigorous and scalable. It stems from the patterns we used to successfully apply in banks, which worked really well. I believe it's an effective way to get shit done in a broad class of systems. You just need to... - Source: Hacker News / 1 day ago
Moloch wins again https://medium.com/@darth.mark.23/the-moloch-dilemma-how-game-theory-reveals-a-hidden-force-behind-global-issues-8b21194ff16e. - Source: Hacker News / 4 days ago
The tests are in no way scientific. Do a little research and you will find some horrifying truths about what is presented. https://medium.com/@randomuser_11627/the-telepathy-tapes-is-a-scam-606f7e11963e https://jonogden.substack.com/p/lets-talk-about-the-telepathy-tapes https://sciencebasedmedicine.org/the-telepathy-tapes-more-fc-pseudoscience/. - Source: Hacker News / 6 days ago
Console vs PC is a red herring since UE games still stutter on consoles, people just notice that less because most games run at 30 fps anyway. You can read Unreal's own blog posts on this and they'll actually explain that this is mostly down to their material system (and game logic/scripts reaching into it) being designed to create nearly infinite shader variations on the fly in response to arbitrary world/game... - Source: Hacker News / 6 days ago
I'm no expert on haplogroups either, but cursory googling seems to indicate they are far more numerous and nuanced than the late victorian, scientific-racism derived classifications used today - i.e.: black, white, asian etc. But we don't need to be specialists in population genetics to observe that human cultures interbreed. We can't reliably correlate visible biomarkers with genetic origin, especially in... - Source: Hacker News / 7 days ago
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