Software Alternatives, Accelerators & Startups

OnePatch VS Edgegap

Compare OnePatch VS Edgegap and see what are their differences

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OnePatch logo OnePatch

Make Selling Online Easy

Edgegap logo Edgegap

Get your multiplayer game online, worldwide, in minutes with Edgegap’s automated game server hosting & orchestration.
  • OnePatch Landing page
    Landing page //
    2023-09-29

OnePatch is multi-purpose software solution for e-commerce retailers who sell on multiple online selling platforms. With OnePatch, sellers have the solution to organise their product stock, manage their online orders, shipping and accounts all from one simple and effective system, saving valuable time and expanding business growth.

  • Edgegap Edgegap - Game Server Hosting Orchestration
    Edgegap - Game Server Hosting Orchestration //
    2025-04-30
  • Edgegap Game Server Hosting, Solved
    Game Server Hosting, Solved //
    2025-04-30
  • Edgegap Fully Managed Game Server Hosting
    Fully Managed Game Server Hosting //
    2025-04-30
  • Edgegap Orchestration Performance
    Orchestration Performance //
    2025-04-30
  • Edgegap Pricing - No Wasted Capacity
    Pricing - No Wasted Capacity //
    2025-04-30
  • Edgegap Cross-Platform Game Servers
    Cross-Platform Game Servers //
    2025-04-30
  • Edgegap Edgegap Clients
    Edgegap Clients //
    2025-04-30

Game server hosting, solved.

Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience.

Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services, Photon, Heroic Labs' Nakama, PlayFab, Mirror Networkworking, Fish-Networking, and more.

Proven to scale to 14M CCU for the biggest of launches, and with on-demand deployments to 615+ global locations that delivers 58% average latency reduction vs public cloud. Pay only when players play with our usage-based pricing that helps you avoid overpaying for wasted capacity.

OnePatch

$ Details
free £100 / Usage
Release Date
2022 March

Edgegap

$ Details
freemium
Release Date
2018 November
Startup details
Country
Canada
State
Quebec
Founder(s)
Mathieu Duperré
Employees
10 - 19

OnePatch features and specs

  • Centralized Platform
    OnePatch offers a centralized platform to manage multiple e-commerce stores, which can save time and reduce the complexity of handling different accounts separately.
  • Inventory Management
    It provides efficient inventory management tools that help businesses track stock levels across all connected platforms in real-time, reducing the risk of overselling.
  • Order Processing
    The system streamlines order processing by synchronizing orders from various channels, which can enhance fulfillment efficiency and customer satisfaction.
  • Multichannel Support
    OnePatch supports integration with multiple e-commerce platforms and marketplaces, allowing businesses to expand their reach effectively.
  • User-Friendly Interface
    The software is designed with an intuitive user interface, making it easier for users to navigate and manage their e-commerce operations.
  • Automation Features
    It includes automation features that reduce manual work, such as automated order updates and inventory syncing, freeing up more time for strategic tasks.

Possible disadvantages of OnePatch

  • Pricing Structure
    Depending on the size of the business and the number of integrations required, the cost can be relatively high for small businesses compared to similar tools.
  • Learning Curve
    Despite its user-friendly design, new users may still face a learning curve, especially when integrating multiple channels and configuring custom settings.
  • Limited Advanced Features
    Some businesses may find that OnePatch lacks certain advanced features needed for more complex operations, requiring additional tools or software.
  • Customer Support
    While support is available, there may be limitations in response time or availability, which can be challenging for businesses in urgent need of assistance.
  • Dependency on Internet Connection
    As a cloud-based solution, OnePatch requires a stable internet connection to function effectively, which could be a drawback in areas with unreliable connectivity.

Edgegap features and specs

  • Game Server Hosting & Orchestration
    Get your game online in minutes & easily maintain it with optimal performance with game server hosting on the world's largest edge network.
  • Bare Metal Orchestration
    For games with predictable player base, Edgegap’s hybrid game server orchestration leverages bare metal & cloud servers to optimize cost savings.
  • Relays
    Overcome every shortcoming of peer-to-peer networking with Edgegap's network of relays on the world's largest distributed network.
  • Matchmaking
    Edgegap's matchmaking system is fully-managed, infinitely customizable to optimally group players worldwide.
  • Fleet Manager
    Edgegap’s Smart Fleets automatically optimize fleet locations to minimize infrastructure usage, while also reducing latency by an average of 58%, thanks to Edgegap's orchestration.
  • Session Manager
    For games with persistent instances such as massively multiplayer open-worlds, social casuals & COOP, simplify your development process with our Sessions’ built-in ability to create matches/games within a single deployment instance.

Analysis of Edgegap

Overall verdict

  • Edgegap is a solid choice for game developers and real-time application teams needing global, low-latency multiplayer infrastructure without managing their own server fleets. It offers a distributed edge computing network with dynamic scaling, making it particularly appealing for studios that want to reduce latency for players worldwide while avoiding the complexity of traditional cloud deployment.

Why this product is good

  • Provides a globally distributed edge network that reduces latency for multiplayer and real-time applications
  • Offers automatic and dynamic server scaling based on player demand, avoiding over- or under-provisioning
  • Simplifies deployment with containerized game server hosting, reducing DevOps overhead
  • Pay-as-you-go pricing model can be cost-effective compared to maintaining dedicated servers
  • Integrates with popular game engines and matchmaking systems, easing adoption for developers
  • Strong focus specifically on gaming and real-time use cases rather than generic cloud hosting

Recommended for

  • Indie and mid-sized game studios needing multiplayer infrastructure without dedicated DevOps teams
  • Game developers prioritizing low-latency global player experiences
  • Teams looking for scalable, on-demand server deployment rather than fixed capacity
  • Companies building real-time applications beyond gaming, such as simulations or interactive experiences
  • Developers who want container-based deployment flexibility across multiple cloud providers and regions

OnePatch videos

Multi Channel Ecommerce Invoicing

More videos:

  • Review - Multi-channel E-commerce Integration
  • Review - Multi Channel Ecommerce Inventory Management | Best Inventory Management Software | OnePatch
  • Review - How Does OnePatch Manage OnBuy Integration | Multi-Channel Ecommerce Software | OnePatch
  • Review - Best Multichannel Listing Software | Multi Channel Ecommerce Product Listing Tool | OnePatch

Edgegap videos

How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker

More videos:

  • Tutorial - Add dedicated servers to Unreal Engine multiplayers games without having to build Unreal from Source
  • Tutorial - Add dedicated game servers to Web multiplayer games (Unity Engine)
  • Tutorial - Add dedicated servers to any Unity multiplayer game

Category Popularity

0-100% (relative to OnePatch and Edgegap)
eCommerce
100 100%
0% 0
Cloud Infrastructure
0 0%
100% 100
Order Management
100 100%
0% 0
Gaming
0 0%
100% 100

Questions & Answers

As answered by people managing OnePatch and Edgegap.

What makes your product unique?

Edgegap's answer:

Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.

How would you describe the primary audience of your product?

Edgegap's answer:

Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.

What's the story behind your product?

Edgegap's answer:

As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.

They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.

The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.

Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.

The result? First prize.

Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.

One year later, they had landed a seed round.

Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!

Which are the primary technologies used for building your product?

Edgegap's answer:

Kubernetes, K8, containers, Docker, container d, container-d, and much more

Who are some of the biggest customers of your product?

Edgegap's answer:

Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.

User comments

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