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Based on our record, coderpad should be more popular than MonoGame. It has been mentiond 18 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 5 months ago
C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 6 months ago
Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 9 months ago
To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / over 1 year ago
Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / over 1 year ago
Some companies use things like CoderPad or Google Docs (yes, Google really used to use Google Docs). Those don't let you run the code either so they're more like whiteboards. Source: over 3 years ago
I am a CS major with a computer engineering minor. I want to prepare myself to apply for an Embedded Engineering Internship. The interview process includes a coding task on coderpad.io, I have no clue what to expect - what kind of questions will be asked for an embedded internship? I say this because coding embedded systems is rather different from "regular" coding in practice. High level v low level. Source: over 3 years ago
CoderPad : Quickly Conduct Coding Interviews and Phone Screen Interviews. - Source: dev.to / over 3 years ago
I am prepping for a final round interview for a frontend position at a medium size company. The recruiter gave me some information about one of the coding rounds and I am not entirely sure what to expect. The description says I will be building a fullstack web app, and the goal is to test my frontend and backend knowledge, and get a working solution. I will be using https://excalidraw.com/ in addition to... Source: almost 4 years ago
The specific target interview format I have in mind is via a shared, live editor (e.g. https://coderpad.io/) and a video link, lasting ~1hr. The practice format might be more like 45min for the interview followed by 15 - 30min for feedback and discussion. Doing two of those back to back so both of us get our chance in the hot seat could be exhausting, so this might be two separate sessions. Source: almost 4 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
HackerRank - HackerRank is a platform that allows companies to conduct interviews remotely to hire developers and for technical assessment purposes.
AppGameKit - AppGameKit is a game development platform for mobile devices.
CodeSignal - CodeSignal is the leading assessment platform for technical hiring.
RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!
Codility - Codility provides a SaaS platform with advanced validation, security and protection features to evaluate the skills of software engineers.