been using mimo for a time and finished Python course as a noob, i can say it's a good experience since they made the course like having a bike with third wheel which is great for home learners, your brain not ready to debug something you don't know, that stage also is tought as a last lesson, how to debug your program, my experience was all in all great, and this coming from me a Lazy Person :)
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Mimo. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Mimo is an excellent learning app and beginner friendly. Source: over 2 years ago
Web and Python Development: https://getmimo.com (Checkout out the website version). Source: over 2 years ago
I think what you are looking for is: https://getmimo.com/ (there might be some similar ones). Source: over 2 years ago
Mimo : an application, when I don't have too much time or don't have access to my PC. - Source: dev.to / almost 3 years ago
Mimo App: Learning to code can be easy and fun. Start learning now! (getmimo.com) Beginners can use this app to build your basic foundation on HTML, CSS, JS. Backend developers who deliberately suck at front-end can also use this app to get clarity on the basics. - Source: dev.to / almost 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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