This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than jQuery. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
When I was building a quick frontend to the LLM game, I used jQuery to quickly whip out a prototype. Only after I was happy with it, I ported the code to the modern DOM API. As a result, I totally removed the dependency on jQuery. This whole experience makes me wonder, do people still use jQuery, in this age of frontend engineering? I took some time over the weekend to port one of my old jQuery plugins. This is... - Source: dev.to / 1 day ago
Whenever the number of items increased, the browser became slow, sometimes even unresponsive. At first, we thought it was a server issue or maybe too much data. But no — the problem was hiding inside a small line of jQuery. - Source: dev.to / about 1 month ago
Ah, jQuery — the library that powered a generation of web apps. - Source: dev.to / about 2 months ago
Then we have callbacks, which were popularized by AJAX calls. Back then, with jQuery, we could define handlers to deal with both success or failure cases. For instance, let's say we want to fetch the HTML markup of this blog (skipping error failure callback for brevity), we do. - Source: dev.to / about 2 months ago
One of them is JQuery created by John Resig. The library addresses extremely-frustrating issues related to cross-browser compatibility that existed at the time. To this day, it remains the most widely used JavaScript library in terms of actual page loads. - Source: dev.to / 4 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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