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Unity
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socketify.py
JMonkeyEngine
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Based on our record, JMonkeyEngine seems to be a lot more popular than socketify.py. While we know about 23 links to JMonkeyEngine, we've tracked only 2 mentions of socketify.py. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
These "benchmarks" are useless, they're not testing anything real world except the performance of uWebsockets. There are copy errors all over the place. And then an advertisement: https://github.com/cirospaciari/socketify.py#briefcase-comme... Is this a professional framework that produces proper, real-world benchmarks and... - Source: Hacker News / over 3 years ago
After starting the project called socketify.py at https://github.com/cirospaciari/socketify.py, I got pretty good results and reviews, but many people asked if socketify.py could be used to create a WSGI and ASGI server. WSGI and ASGI have a lot of overhead, that's is why I choose not to use them in the first place, but adding an ASGI and WSGI server allows a lot of code already written to run faster! Source: over 3 years ago
Unity - The multiplatform game creation tools for everyone.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
CryENGINE - The most powerful game development platform is now available to everyone. Full engine source code.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Stencyl - Make iOS (iPhone/iPad), Android, Flash, Windows & Mac games without code using Stencyl.