
Godot Engine
Unity
Unreal Engine
GDevelop
Blender
CryENGINE
Stencyl
RPG Maker
ReactiveDoc
Kajero
Jupyter
Stacktile
Livebook
BlazingDocs
Wolfram Language
Twine
The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Godot Engine
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Based on our record, Godot Engine seems to be a lot more popular than ReactiveDoc. While we know about 480 links to Godot Engine, we've tracked only 4 mentions of ReactiveDoc. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I usually recommend the inexperienced do at least 1 project in godot: https://godotengine.org/ Then port it to UE if they are interested in skill reuse for future projects: https://www.unrealengine.com/ SDL has a lot of issues, and falls into "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3. - Source: Hacker News / 1 day ago
Godot โ open-source game engine with great audio support. - Source: dev.to / 4 months ago
Open source engines like Godot reduce the barrier. Zero licensing cost, a 50MB download, and a growing community of over 102,000 GitHub stars. AI tools like Ziva that generate engine-specific code can cut prototype time further. - Source: dev.to / 4 months ago
In Godot, you do not create a PlayerCharacter class that extends Character that extends Entity. You compose a player from independent nodes:. - Source: dev.to / 4 months ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 4 months ago
That's why I made https://reactivedoc.com/. You can use it to write interactive documentation in markdown and save it as a simple, self-contained, html+js file. Now I'm working on v2, with cleaner syntax & more widgets (I want to add an embedded web base terminal to run shell commands), you can see an example here: https://reactivedoc.com/editor/. - Source: Hacker News / about 4 years ago
I'm working on https://reactivedoc.com/ - it's markdown + some custom widgets, and you can export it as a self-contained html file. I made it to solve my own problems: document commands & scripts and replace parameters with user input values. Soon I will release a new version with simpler syntax. - Source: Hacker News / over 4 years ago
ReactiveDoc can help you write documentation with templates and parameters. Why is this useful? Because it saves you a couple of minutes next time you'll want to reuse this command. - Source: dev.to / over 4 years ago
Time is money and https://reactivedoc.com/ saves me ~500 minutes/month and I also have a paying user. I made it because I needed a simple, self-hosted tool to create documentation with "parameters". The output is a self-contained html file. Coupled with an external runner, it's a great automation tool for simple tasks. - Source: Hacker News / over 4 years ago
Unity - The multiplatform game creation tools for everyone.
Kajero - Interactive JavaScript notebooks - create good-looking, responsive, interactive documents.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Jupyter - Project Jupyter exists to develop open-source software, open-standards, and services for interactive computing across dozens of programming languages. Ready to get started? Try it in your browser Install the Notebook.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Stacktile - Turn a markdown document into an interactive tutorial