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I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS should be more popular than Go Programming Language. It has been mentiond 886 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In today's fast-paced software development landscape, efficient workflows and clear responsibilities between development and design teams are crucial. One effective way to streamline these workflows is by automating component generation from design tools like Figma to code using powerful programming languages like Golang. This article will explore the process of converting Figma components to code, focusing on the... - Source: dev.to / 12 days ago
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention. - Source: dev.to / 2 months ago
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited... - Source: dev.to / about 2 months ago
Make sure you have Go installed https://go.dev/. - Source: dev.to / 2 months ago
I've been writing a lot about Go and gRPC lately:. - Source: dev.to / 3 months ago
Tailwind css is a framework that uses low level utility classes to construct designs quickly, making it a first class implementation. - Source: dev.to / about 9 hours ago
These components are crafted with Tailwind CSS and Material Tailwind, and the best part is—they're totally free and open-source! - Source: dev.to / 3 days ago
In my previous post, introducing the Rocketicons, a powerful icon library designed to be used with Tailwind, I expressed my love for the framework, how amazing I think it is, and encouraged its use. - Source: dev.to / 7 days ago
First of, I got to point out, I love Next.js. It's my go to framework whenever I start a new web project, no other JS framework allows you to build something beautiful that quickly. But quickly is exactly the issue. If you want to build something quickly it's going to come with some trade offs. If you are working with Next.js, when starting a project you'll probably start with some boilerplate or a template, seems... - Source: dev.to / 6 days ago
First of all, as the codebase was quite old and as I didn't want to bring more tech than what was required, I started to migrate my few React components on Gatsby from StyledComponent (a great CSS-in-JS solution) to Tailwind CSS. Mostly because I wanted to see if I could measure the impact of moving from CSS-in-JS to pure CSS. The second goal was to allow Astro to run without client-side JS. To do so, I either... - Source: dev.to / 6 days ago
C++ - Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
Crystal (programming language) - Programming language with Ruby-like syntax that compiles to efficient native code.
React - A JavaScript library for building user interfaces