GitHub Pages
Vercel
Jekyll
Netlify
Cloudflare Pages
surge.sh
Neocities
GitHub
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
GitHub Pages
PlayCanvasPlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, GitHub Pages seems to be a lot more popular than PlayCanvas. While we know about 504 links to GitHub Pages, we've tracked only 30 mentions of PlayCanvas. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The site itself is a statically generated Next.js app, built in CI and deployed to GitHub Pages via actions/deploy-pages. No server to manage, no hosting bill. - Source: dev.to / 3 months ago
Static sites are fast and cheap to host, but your data goes stale the moment you deploy. This post shows how a SvelteKit portfolio site serves live data from five external sources while still deploying as static HTML to GitHub Pages. - Source: dev.to / 4 months ago
All three themes are designed for accessible deployment. You can host them for free on Netlify, GitHub Pages, Vercel, or Cloudflare Pages. The only cost is a domain name (which can be as cheap as $5/year on Porkbun). - Source: dev.to / 5 months ago
This action can store collected benchmark results in GitHub pages branch and provide a chart view. Benchmark results are visualized on the GitHub pages of your project. - Source: dev.to / 9 months ago
But that's not the case. The blog is a simple static generated website using Jekyll, it is built and served through GitHub Pages. With that in mind it makes more sense to use tools and leverage tool calling. - Source: dev.to / 11 months ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 3 years ago
Vercel - Vercel is the platform for frontend developers, providing the speed and reliability innovators need to create at the moment of inspiration.
Unity - The multiplatform game creation tools for everyone.
Jekyll - Jekyll is a simple, blog aware, static site generator.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Netlify - Build, deploy and host your static site or app with a drag and drop interface and automatic delpoys from GitHub or Bitbucket
Blender - Blender is the open source, cross platform suite of tools for 3D creation.