GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
Temporal
Trigger.dev
n8n.io
Pipedream
Amazon AWS
Apache Airflow
Aditya Protocol
Molted
GDevelop
TemporalNo features have been listed yet.
awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop should be more popular than Temporal. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
When a team moves from a monolith into microservices and event-driven, asynchronous systems, it inherits a class of problems that used to be someone else's: work that fails halfway through, steps that must not run twice, calls that return before the work is done. Temporal is a durable execution engine that handles a lot of this - you define a multi-step process, and it guarantees the process runs to completion... - Source: dev.to / 21 days ago
Durable execution โ the pattern implemented by Temporal, Inngest, Rivet Actors, and now Cloudflare Workflows โ treats waiting as a continuation rather than a loop:. - Source: dev.to / 27 days ago
Two specific moves stand out in Duncan's account. The first is durable execution, via Temporal โ Mercury replaced fragile cron-and-database state machines with workflow code whose failure semantics are platform-handled (replay, retry, timeout, cancellation). Mercury open-sourced its hs-temporal-sdk, which wraps Temporal's official Rust Core SDK via FFI and provides a Haskell-native API. The dovetail with Haskell's... - Source: dev.to / about 2 months ago
We picked Temporal as the first reference engine on purpose. Temporal has the strictest execution model we know of โ a V8 sandbox, determinism constraints, replay-driven recovery. If our port contract holds up against that, easier engines โ an in-memory test double, a BullMQ queue, or JSON-first platforms like Inngest or Restate โ plug in through the same two interfaces. We're shipping Temporal first; the rest is... - Source: dev.to / 3 months ago
The trick is to find whatever metadata channel the queue already gives you and use that and thankfully, almost every mature queue has one (probably because of this scenario). SQS has message attributes, Temporal has context propagators built into the SDK, and Hatchet (which we use to run our workflows) has a metadata field called additionalMetadata. - Source: dev.to / 4 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Trigger.dev - Trigger workflows from APIs, on a schedule, or on demand. API calls are easy with authentication handled for you. Add durable delays that survive server restarts.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
n8n.io - Free and open fair-code licensed node based Workflow Automation Tool. Easily automate tasks across different services.
Unity - The multiplatform game creation tools for everyone.
Pipedream - Integration platform for developers