
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
SyncWhen
Doodle
When2Meet
Rallly
SyncWhen is a free scheduling poll tool built for speed. Create a poll with possible time slots in 30 seconds, share a link, and participants vote yes, maybe, or no on each slot. Results update in real time via WebSocket โ no page refresh needed.
Unlike older tools, SyncWhen requires no account from anyone (creator or voter), shows zero ads, and includes yes/maybe/no voting free โ features competitors paywall. It's built mobile-first and works in 12 languages: English, German, French, Spanish, Italian, Portuguese, Dutch, Polish, Turkish, Indonesian, Vietnamese, Arabic.
Recurring polls support weekly or monthly meetings with one shared link. Calendar export to Google, Apple, and Outlook via .ics file. ActionCable-powered live updates mean votes appear instantly as people respond.
Built for teams, study groups, families, and anyone coordinating time across a group without the back-and-forth of email or chat.
GDevelop
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SyncWhen's answer:
SyncWhen is the only free scheduling poll where both creators and voters skip signup, voting is true yes/maybe/no (not just yes/no), and results update live via WebSocket โ while staying completely ad-free. It also ships in 12 languages out of the box, including German, Arabic, and Vietnamese, which is rare in this category.
SyncWhen's answer:
Three reasons: (1) zero friction โ no one needs an account, not the organizer, not the participants; (2) real-time results โ votes appear instantly without page refresh; (3) it's genuinely free โ no ads, no paywalled features, no data sales. Competitors like Doodle lock yes/maybe/no voting, ad removal, and calendar sync behind $6.95+/month paywalls. SyncWhen includes all of it for free.
SyncWhen's answer:
Anyone coordinating time across a group without wanting the overhead of a meeting platform: small teams planning weekly syncs, study groups and classmates, families organizing get-togethers, hobbyists scheduling club meets, and educators running office hours. Mobile-first design means participants can vote from a phone in seconds, which is where most group-chat invites get opened.
SyncWhen's answer:
SyncWhen started as a reaction to how bloated scheduling polls had become. Doodle used to take 30 seconds โ now it's account creation, cookie banners, upsell modals, and ads. The premise: strip it back. One URL, three voting options, real-time results, no friction for anyone. Built as an indie product, 12 locales shipped at launch to reach users who don't get served by US-centric tools.
SyncWhen's answer:
Rails 8, Vue 3 (Composition API), PostgreSQL, ActionCable for real-time updates, Puma, Propshaft, Solid Queue / Solid Cable, Tailwind CSS v4. Deployed on a self-managed VPS with nginx + Let's Encrypt.
awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop seems to be more popular. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Doodle - Make meetings happen. With Doodle, scheduling becomes quick and easy.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
When2Meet - When2meet helps you find the best time for a group to get together. It is a free survey tool that is quick and easy to use.
Unity - The multiplatform game creation tools for everyone.
Rallly - Find the best time to meet. Coordinate group meetings without the back-and-forth emails.