GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
runc
Docker Hub
Apache Thrift
Podman
LXD
Eureka
Apache ZooKeeper
SkyDNS
GDevelop
runcawesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop should be more popular than runc. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
For kubeadm , kubetlet , kubectl should same version package in this lab I used v1.31 to have 1.31.7 References: Https://kubernetes.io/docs/reference/networking/ports-and-protocols/ Https://kubernetes.io/docs/setup/production-environment/tools/kubeadm/install-kubeadm/ Https://github.com/opencontainers/runc/releases/... - Source: dev.to / over 1 year ago
Previously I wrote about the multiple variants of Docker and also the dependencies behind the Docker daemon. One of the dependencies was the container runtime called runc. That is what creates the usual containers we are all familiar with. When you use Docker, this is the default runtime, which is understandable since it was started by Docker, Inc. - Source: dev.to / over 1 year ago
Now we have dockerd which uses containerd, but containerd will not create containers directly. It needs a runtime and the default runtime is runc, but that can be changed. Containerd actually doesn't have to know the parameters of the runtime. There is a shim process between containerd and runc, so containerd knows the parameters of the shim, and the shim knows the parameters of runc or other runtimes. - Source: dev.to / over 1 year ago
It's interesting that, in light of things like this, you still see large software companies adding support for new components written in non-memory safe languages (e.g. C) As an example Red Hat OpenShift added support for crun(https://github.com/containers/crun), which is written in C as an alternative to runc, which is written in Go( - Source: Hacker News / almost 3 years ago
Yeah, runtimeClass lets you specify which CRI plugin you want based on what you have available. Here's an example from the containerd documentation - you could have one node that can run containers under standard runc, gvisor, kata containers, or WASM. Without runtimeClass, you'd need either some form of custom solution or four differently configured nodes to run those different runtimes. That's how krustlet did... Source: over 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Docker Hub - Docker Hub is a cloud-based registry service
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Apache Thrift - An interface definition language and communication protocol for creating cross-language services.
Unity - The multiplatform game creation tools for everyone.
Podman - Simple debugging tool for pods and images