
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
CryENGINE
Redis
MongoDB
ArangoDB
Apache Cassandra
CouchBase
memcached
OrientDB
neo4j
Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.
GDevelopawesome, but contains some bugs like frezees or editor view crash
Based on our record, Redis should be more popular than GDevelop. It has been mentiond 237 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Why a cache server? Well, to be, a cache system is the smallest piece of software one can found everywhere. There is a reason why redis, memcached or many other projects like that are used by everybody: developers need a way to store data quick. It could be for a session, for temporary data or simply to avoid annoying the main core database. A cache service is easy to create (key/value store), and can become... - Source: dev.to / about 2 months ago
Adding caching layers using services like Redis cache,. - Source: dev.to / about 2 months ago
Redis works well as the queue layer for this pattern. The receiver appends events to a list or stream. Workers consume from the stream, update event status on completion, and move failed events to a dead-letter queue after exhausting retries. - Source: dev.to / 2 months ago
Bifrost supports dual-layer semantic caching with exact match and semantic similarity. Backend options include Redis for exact caching, Weaviate for vector-based semantic matching, and Qdrant as an alternative vector store. - Source: dev.to / 3 months ago
In-memory caching shared across instances. There are no sticky sessions by default (though session affinity is available on a best-effort basis). Each request might hit a different instance. If you need shared state, you need an external store like Redis or Memorystore. - Source: dev.to / 4 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
MongoDB - MongoDB (from "humongous") is a scalable, high-performance NoSQL database.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
ArangoDB - A distributed open-source database with a flexible data model for documents, graphs, and key-values.
Unity - The multiplatform game creation tools for everyone.
Apache Cassandra - The Apache Cassandra database is the right choice when you need scalability and high availability without compromising performance.