
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
GDevelop is an open-source game making software designed to be used by everyone.

bitdrift
Luciq
Embrace.io
BugSnag
Bugfender
Firebase Crashlytics
Sentry.io
Measure helps mobile teams monitor and fix crashes, ANRs, bugs, and performance issues. The open source alternative to Firebase Crashlytics.
Which is more popular?
Based on our record, GDevelop seems to be more popular. It has been mentioned 78 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | gdevelop.io | measure.sh |
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| Platforms | — | |
| Company | — | Startup from the United States · 1 - 9 employees · 2024 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of GDevelop yet.
Measure is an open source mobile observability platform built for production debugging. It helps mobile teams find and fix crashes, ANRs, UI freezes, slow API chains and edge-case state bugs, the failures that crash reporters never show you. Most crash tools tell you that an app broke. Measure...
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
No analysis of Measure.sh yet.
Walkthroughs and reviews on video.
GDevelop 5 -- Ultimate Beginner Game Engine?
More videos
Measure.sh: open source crash and performance monitoring for mobile apps (demo)
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing GDevelop and Measure.sh.
Measure.sh's answer:
Porsche, Astro, Hoichoi
Measure.sh's answer:
Measure grew out of a problem its founders kept running into. Between them they had led mobile engineering at companies including Gojek, Rapido and Groww, including the years when Gojek's app scaled from around 10,000 to 35 million daily active users. At each company they ended up building similar internal tooling to answer the same question: why is the app slow, frozen or broken for a real user in production when crash reporting shows nothing wrong? After rebuilding versions of the same tool more than once, they decided to apply the DRY principle to the problem itself and turn it into a product instead of another internal project. Measure was released publicly in September 2024 and is developed in the open under the Apache 2.0 license, with the roadmap and issues visible on GitHub.
Measure.sh's answer:
Mobile engineering teams running consumer apps in production, especially at high growth companies where app quality has a direct effect on revenue and retention. Typical users are Android and iOS engineers, mobile platform and foundation teams, mobile leads and engineering managers who are accountable for crash free rates, ANRs, startup time and release health, along with the CTOs and VPs of Engineering who own those outcomes. Because Measure is open source and can be self hosted, it also fits teams with strict data residency or privacy requirements, and smaller teams looking for an open alternative to Firebase Crashlytics.
Measure.sh's answer:
Measure.sh is an open source observability platform built specifically for mobile apps, rather than a mobile SDK attached to a backend monitoring product. Its defining capability is the session timeline, which reconstructs a complete user session including interactions, navigations, network calls, logs, lifecycle events and CPU and memory signals. This allows teams to diagnose problems that never produce a crash, such as ANRs, UI freezes, slow API chains and edge case state bugs. Measure also provides Adaptive Capture, which lets teams change what data is collected remotely without shipping an app update, and an MCP server that exposes crashes, traces and sessions to coding agents. It is available as a managed cloud service or fully self hosted, and is licensed under Apache 2.0.
Measure.sh's answer:
Measure.sh's answer:
Share your experience with using GDevelop and Measure.sh. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


awesome, but contains some bugs like frezees or editor view crash
Beginners who don’t have any programming skills but still want to create some games can quickly access one of the best platforms based on the open source network to help them develop games named the GDevelop. This...
GDevelop is described as a “free and easy game-making app.” It’s similar to Scratch in that it’s a no-code platform; it doesn’t require using programming languages. GDevelop is also free and open source.
If you're looking for a modern and AI native tool for observability of mobile apps, then measure.sh is the right choice for the job It has a lot of innovative tools and a very nice dashboard for the same "Session...
Recommendations tracked on public social media and blogs since March 2021.


GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python).... - Source: Hacker News / about 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level.... - Source: dev.to / about 2 years ago
Tracking Measure.sh since Sep 2026.
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