
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
CryENGINE
i3
Sway
dwm
Openbox
awesome
Fluxbox
bspwm
Xmonad
GDevelopi3wm is recommended for advanced users, developers, and anyone who prefers a keyboard-centric interface. It is ideal for users who like to customize their environment extensively and are comfortable with configuring software via text files. New users with a willingness to learn may also find it rewarding.
awesome, but contains some bugs like frezees or editor view crash
i3 might be a bit more popular than GDevelop. We know about 92 links to it since March 2021 and only 78 links to GDevelop. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
I've been using Omarchy as my main setup since June 26, 2025, the day DHH released the first version. Before that I had my own custom Opinionated Linux, mclovin-ARCHived: an Arch + i3wm installer set up exactly the way I liked. It was total control over the OS: me deciding what goes in, keeping every piece (i3wm, polybar, picom, kitty, dotfiles) up to date and making sure they all talked to each other for the... - Source: dev.to / 2 months ago
Then few years back, in 2015, I got shown i3wm and used it on my ubuntu-netinstall until 2020, then I switched to Budgie and my personal laptop has been using that ever since. - Source: dev.to / 6 months ago
I switched to the i3 tiling based window manager. Because it's a whole different environment and thinking, it was very different from what I was used to. The volume buttons were working on my keyboard, but I didn't get any visual feedback. Furthermore, the volume percentage could go down below zero and increase up to more than hundread percent. There were times when I was confused why the keys stopped working, but... - Source: dev.to / about 2 years ago
This is partially why I use tools like i3 (/ sway). I like the tool; it works extremely well for me; the design has stayed the same for 20 years; there's no profit motive to come along and fuck everything up. It just works. It is boring in the best way possible. Source: over 2 years ago
I use MacBook Pro (Retina, 15-inch, Mid-2014) with Manjaro as OS using i3 as a window manager. It isn't perfect, but I'm thrilled with it. I have been a Mac OS user for the last 15 years and wouldn't change what I have now for a Mac OS because I don't need more than what I'm using for development. Source: about 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Sway - Sway is a drop-in replacement for the i3 window manager, but for Wayland instead of X11.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Unity - The multiplatform game creation tools for everyone.
Openbox - Openbox is a highly configurable, next generation window manager with extensive standards support.