Based on our record, GDevelop should be more popular than clang. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Clang is an LLVM based C compiler that "allows better diagnostics, better integration with IDEs, a license that is compatible with commercial products, and a nimble compiler that is easy to develop and maintain," compared to other options. Source: over 1 year ago
VS Code is not an IDE. It's simply an editor without any built-in compiler tools. So you MUST use "other compiler" (and bintools) anyway. As I said, Apple's official C/C++ compiler is LLVM-Clang, which offers even better optimization in some tasks. Source: almost 2 years ago
One illustration of this came in 2015 when Stallman decided he Would rather prevent the Gnu Compiler Collection from supporting modern IDE features like symbol completion, than allow GCC front ends to be paired with free-but-not-copyleft backends like LLVM and Clang: "Since LLVM and Clang are not copylefted, they invite nonfree extensions. They are a gaping hole in the defensive wall around our city." Allowing... - Source: dev.to / almost 2 years ago
It is because clang++ is required but instead what is actually used is g++. Therefore, the successful way is:. - Source: dev.to / over 2 years ago
Thus, I have other smaller objectives to look for. The first thing I am looking for is to make the simplest code example, a "Hello World" program to be compilable and runnable in the browser. This will require a lot of configuration, since emscripten, a C-to-WebAssembly compiler, actually has some dependencies like LLVM and clang, which took me over 6 hours to compile a single time so I could set the environment... - Source: dev.to / over 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...
Unity - The multiplatform game creation tools for everyone.
LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
PyCharm - Python & Django IDE with intelligent code completion, on-the-fly error checking, quick-fixes, and much more...