GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
CryENGINE
Bun.sh
Deno
Vite
Node.js
Next.js
Zig
Svelte
esbuild
Bun is a new JavaScript runtime built from scratch to serve the modern JavaScript ecosystem. It has three major design goals:
Speed. Bun starts fast and runs fast. It extends JavaScriptCore, the performance-minded JS engine built for Safari. As computing moves to the edge, this is critical.
Elegant APIs. Bun provides a minimal set of highly-optimimized APIs for performing common tasks, like starting an HTTP server and writing files.
Cohesive DX. Bun is a complete toolkit for building JavaScript apps, including a package manager, test runner, and bundler.
Bun is designed as a drop-in replacement for Node.js. It natively implements hundreds of Node.js and Web APIs, including fs, path, Buffer and more.
The goal of Bun is to run most of the world's server-side JavaScript and provide tools to improve performance, reduce complexity, and multiply developer productivity.
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awesome, but contains some bugs like frezees or editor view crash
Based on our record, Bun.sh should be more popular than GDevelop. It has been mentiond 227 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
The Node.js ecosystem has powered bots for a decade via discord.js. However, the Bun runtime has completely changed the game. Bun acts as an all-in-one JavaScript toolkit that starts up significantly faster and utilizes memory far more efficiently than standard Node.js. - Source: dev.to / 9 days ago
The binary had a #!/usr/bin/env bun shebang and imported bun:sqlite. I had developed the whole thing under Bun, so on my machine it was perfect. On a normal machine with only Node installed, there is no bun to run the shebang, the entry was a .ts file Node would not execute, and even if it got that far, bun:sqlite is a built-in that only exists inside Bun. Three separate ways to fail before any of my code ran.... - Source: dev.to / about 1 month ago
The CLI is a thin Bun wrapper; the engine is the Rust binary it shells out to. Pipe-friendly by design โ transcript on stdout, errors on stderr. - Source: dev.to / about 1 month ago
The numbers are striking. According to benchmarks published on bun.sh, Bun handles 59,026 Express.js "hello world" HTTP requests per second on Linux x64, compared to 25,335 for Deno and 19,039 for Node.js. For WebSocket throughput, Bun clocks 2,536,227 messages per second against Deno's 1,320,525 and Node's 435,099. Bun also bundles 10,000 React components in 269ms. Rolldown completes the same job in 495ms.... - Source: dev.to / about 2 months ago
Toolchains: I use SDKMAN! For JDKs, NVM for Node.js, rustup for Rust, Bun, Go, Python, Deno, and the usual Linux build tools. - Source: dev.to / 2 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Deno - A secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Vite - Next Generation Frontend Tooling
Unity - The multiplatform game creation tools for everyone.
Node.js - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications